...and, then, there are the languages that we need to use, in order to accomplish our tasks.<p>Most <i>engineers</i> (as opposed to <i>coders</i>) are fairly results-oriented. We may have our differences about how to get the results, or even, what the desired results are; but we always have a deliverable in sight.<p>It's all about getting satisfactorily-functioning software into the hands of end-users. Put a bow on it. Stick a fork in it. It's <i>done</i>.<p>Speaking for myself, I write native Apple code (iOS/iPadOS, MacOS, WatchOS, and TVOS). I need to use Swift. I could use ObjC, but Swift is really where it's at, unless I'm doing really low-level stuff. Others may use JavaScript, or even C#, to write Apple software; using hybrid systems.<p>It is, indeed, mostly "gluing together calls to library functions," but there's a bit of algorithm, mixed in there, as well (not much. Many library functions provide better algorithm support than hand-rolled).<p>Other platforms have their most effective languages.<p>I probably could write Apple apps in FORTRAN. I think that there are FORTRAN compilers for Apple systems. I can use existing C or C++ code, to provide "business logic" (I used to run a shop that did just that), so I guess there's a lot of languages that I could use in the backend, and, maybe, some might be better choices, for certain tasks. Again, it needs to be results-driven. If a certain kind of algorithm is most effectively implemented in Lisp, wrapped in system calls, I could embed that in a Swift wrapper.<p>There's also something to be said for becoming a "native speaker" of a language. That means using it fairly exclusively, over and over again. Step and repeat. I have been writing Swift, almost daily, since the day it was announced, and I still discover new things, almost every day. I think that's pretty cool.<p>This is stuff that I would <i>never</i> have discovered on a "context switch." I've usually been fairly good at picking up new languages, but I am happy to be sticking with this one, for a while. In the past, I've had to know Pascal, Object Pascal, 68K Assembly, C, C++ (and simplified variants, thereof), and Objective-C, in order to program for Apple (yeah, I've been at it a while).