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The Problem With Virtual Goods

57 pointsby davidtyleryorkalmost 14 years ago

5 comments

andypantsalmost 14 years ago
I would think that playing with real money online would have more complicated legal issues, since you're not just a game, you're effectively an online casino.<p>For instance, you wouldn't be able to market your game in the states, since it's illegal to have transactions with online gambling services.
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civilianalmost 14 years ago
I think the author of this article forgot that online gambling is illegal. Or at least, it's illegal for (US) banks to process money coming from gambling websites.
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troymcalmost 14 years ago
Gambling used to be a big business in Second Life (the virtual world), until Linden Lab banned it outright.<p><a href="http://wiki.secondlife.com/wiki/Linden_Lab_Official:Policy_Regarding_Wagering_in_Second_Life" rel="nofollow">http://wiki.secondlife.com/wiki/Linden_Lab_Official:Policy_R...</a>
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majmunalmost 14 years ago
problems with virtual goods are same as problems in stock exchanges witch is also some form of computer game.
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leon_almost 14 years ago
&#62; This new category called Social Gambling Games (“SGG”) will disrupt both the gaming industry<p>&#62; Betable is working on developing a platform for legally integrating real-money play into Social Gambling Games<p>Nice blogspam.
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