The explanation of the analog stick axes needs clarification: "For example, the XBox wired controller has 4 axes (top to bottom, left to right, and two diagonals.)" What's a diagonal axis, if not a linear combination of the vertical and horizontal axes?<p>At minimum, for an Xbox-style controller, you should be seeing a vertical and horizontal axis for each of the two analog sticks, and an axis for each of the two analog triggers. From an original Xbox controller, you should also have six analog buttons (though they are usually treated as standard binary buttons).<p>Other than that, this looks pretty cool. Perhaps in a few years, we'll see stuff like this combined with WebGL to make an open-source, cross-platform gaming environment that goes way beyond the current crop of 2d Flash games.
1) It's a general joystick api, not just xbox.<p>2) You can't actually use an xbox controller with a computer (and hence with firefox) anyway without a USB cable. You could use a 360 controller, but not the first Xbox.