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RBoy: A Gameboy Emulator in Rust

147 pointsby NiklasBegleyover 3 years ago

5 comments

thristianover 3 years ago
See also <a href="https:&#x2F;&#x2F;github.com&#x2F;Gekkio&#x2F;mooneye-gb" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;Gekkio&#x2F;mooneye-gb</a> which is more famous for its exhaustive test suite than its emulation accuracy.
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Aissenover 3 years ago
I had a quick look at the big match expressions, and this does not look like this project has been through cargo fmt (it would add +2000 lines of code for the whole project). Which is probably a good choice, but as someone who&#x27;s been looking at this, I wonder if the tradeoffs made in rustfmt are the right ones (note: I have no idea how I would make this better for the general case).
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lbjover 3 years ago
Rust really shines on this kind of job. Code is clean, simple and modulated.<p>Where do I find games to test this out?
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percentcerover 3 years ago
I&#x27;m working on one too! Just got to the milestone of being able to scroll the Nintendo® logo. I refer to rboy a lot, it&#x27;s been helpful to see another implementation.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;percentcer&#x2F;cerboy" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;percentcer&#x2F;cerboy</a>
mlang23over 3 years ago
A rust port for the gameboy, that would have been impressive...
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