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Shader School - An introduction to GLSL shaders that runs in your web browser

255 pointsby ducaaleover 3 years ago

6 comments

modelessover 3 years ago
Maybe this is a good place to note that with the release of Safari 15 now every major browser has WebGL 2 enabled. It&#x27;s finally possible to rely on WebGL 2 without excluding iOS users. For GLSL that means you can upgrade to a new major version of the language. Some limitations on loops have been lifted, bitwise integer operations are available, as well as many other things: <a href="https:&#x2F;&#x2F;webgl2fundamentals.org&#x2F;webgl&#x2F;lessons&#x2F;webgl2-whats-new.html" rel="nofollow">https:&#x2F;&#x2F;webgl2fundamentals.org&#x2F;webgl&#x2F;lessons&#x2F;webgl2-whats-ne...</a>
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CodeArtisanover 3 years ago
<a href="https:&#x2F;&#x2F;thebookofshaders.com" rel="nofollow">https:&#x2F;&#x2F;thebookofshaders.com</a><p>Still incomplete but browsable online and has its own interactive shader editor<p>(try to click on values like floats or vectors)<p><a href="https:&#x2F;&#x2F;thebookofshaders.com&#x2F;edit.php?log=161127202429" rel="nofollow">https:&#x2F;&#x2F;thebookofshaders.com&#x2F;edit.php?log=161127202429</a>
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ducaaleover 3 years ago
The sequel to shader-school: Learn the WebGL API<p><a href="https:&#x2F;&#x2F;github.com&#x2F;stackgl&#x2F;webgl-workshop" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;stackgl&#x2F;webgl-workshop</a>
thrower123over 3 years ago
It seems really odd to me that GLSL and HLSL never unified into a common language.
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silverfrostover 3 years ago
7 years old?
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sydthrowawayover 3 years ago
Very sad that none of the fragment shader experts have written a book focusing on generative art. The Book of Shaders is very basic.<p>How to create something like this (including sound!) while thinking on a per color x,y basis is mind boggling.<p><a href="https:&#x2F;&#x2F;www.shadertoy.com&#x2F;view&#x2F;XsfXD2" rel="nofollow">https:&#x2F;&#x2F;www.shadertoy.com&#x2F;view&#x2F;XsfXD2</a>
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