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PICO-8 – Fantasy Console

205 pointsby hidden-spyderover 3 years ago

17 comments

keyleover 3 years ago
Every time I look at this I&#x27;m absolutely baffled by the quality of little games, although many being clones.<p>I just wasted 30&#x27; in 1 click. Something I can&#x27;t say about my steam library. I think it has to do with the instant-ON aspect of the games. &lt;click&gt; -&gt; start, immersed. As opposed to many screens, &quot;oh that needs an update&quot;...
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sidedishesover 3 years ago
PICO-8 is fantastic! If you know the platformer Celeste, it started off originally as a PICO-8 game for a game jam. It really feels to me as an exemplar of &#x27;constraints beget creativity&#x27;.
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Rendelloover 3 years ago
Anyone interested in trying it out should check out Tweetcarts[1], they&#x27;re little PICO-8 programs that fit inside single Tweets:<p>1. <a href="https:&#x2F;&#x2F;twitter.com&#x2F;search?q=%23tweetcart&amp;src=typed_query" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;search?q=%23tweetcart&amp;src=typed_query</a>
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WithinReasonover 3 years ago
My favorite PICO-8 game is a DOOM clone:<p><a href="https:&#x2F;&#x2F;freds72.itch.io&#x2F;poom" rel="nofollow">https:&#x2F;&#x2F;freds72.itch.io&#x2F;poom</a>
Hoppetosseover 3 years ago
There are a few similar open source projects, like Tic-80 and Liko-12. Both can be programmed with Lua, but Tic-80 can also be programmed with others like Javascript and Wren and the porting process can be fairly simple.
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Le_Dookover 3 years ago
The creator of Pico8 is already working on a successor called Picotron: <a href="https:&#x2F;&#x2F;www.lexaloffle.com&#x2F;picotron.php" rel="nofollow">https:&#x2F;&#x2F;www.lexaloffle.com&#x2F;picotron.php</a><p>Personally quite looking forward to what people make with it, the pico8 community really went to town with games and concepts
xahrepapover 3 years ago
Is there a tool&#x2F;platform&#x2F;etc like pico that would allow you to make SNES era quality&#x2F;style games?<p>I love love pico! But also SNES is my childhood console. I would love something as simple&#x2F;fun as Pico.
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feissover 3 years ago
Playing with constraints is always fun, and Pico8 makes it even funnier!<p>Here are my experiments and games from a couple of years ago: <a href="https:&#x2F;&#x2F;diegofg.com&#x2F;projects&#x2F;pico8&#x2F;" rel="nofollow">https:&#x2F;&#x2F;diegofg.com&#x2F;projects&#x2F;pico8&#x2F;</a>
springogeekover 3 years ago
I started making games regularly with the PICO-8, and it&#x27;s a fantastic tool and community.<p>Eventually I wanted to make larger projects, so I was inspired to make my own engine, for when you want to transcend its limitations.<p>Because of its minimal nature, you can kind of scope up gradually, to whatever kind of project and scale you like.<p><a href="https:&#x2F;&#x2F;domeengine.com" rel="nofollow">https:&#x2F;&#x2F;domeengine.com</a>
z5hover 3 years ago
If I read this all correctly, there would be no path to selling games, is that right? Just curious. Looks very cool.
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newswasboringover 3 years ago
A bit off topic but these fantasy consoles are how I will describe the Dutch concept of gezellig.
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cogburnd02over 3 years ago
I wish PICO-8 was free (libre) software.
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Waterluvianover 3 years ago
Does anyone know of a PICO-8 implementation where I don’t need to use their text editor for code (but can still use their sprites and audio editors)?<p>Perhaps the answer is “all of them” and I just don’t fully understand the abstraction.
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MrGilbertover 3 years ago
On a side-note: How Voxatron does it&#x27;s rendering purely software-based was something that impressed me the most. Tried to replicate that for a pet project, but failed along the way.
_pmf_over 3 years ago
The lack of an official native Android app is kind of holding it back for me.
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Fnoordover 3 years ago
15 USD, a lot cheaper than what I bought for this purpose (Pocketsprite).
nkssyover 3 years ago
This console doesn&#x27;t have network support does it?
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