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Show HN: Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL

47 pointsby slightknackover 3 years ago

1 comment

slightknackover 3 years ago
Hey HN,<p>Isaac Clayton again[0]! This summer I worked as an intern at tonari[1] where I developed algorithms for real-time 3D scene construction on the GPU. As a part of my research, I developed a library &#x2F; tool for prototyping shader-based graphical pipelines on the GPU. This tool, Shadergarden[2], uses GLSL[3] for shaders, but introduces a lisp-like configuration language[4] for chaining shaders (and other transformations) into directed acyclic graphical pipelines. We&#x27;ve been using it for both art and research, kinda like a local Shadertoy.<p>Hope you enjoy the write up, have a nice day!<p>PS — If your browser automatically pauses videos, you might need to &#x27;show video controls&#x27; to play some of the visualizations.<p>[0]: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=25347140" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=25347140</a> &#x2F; <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=26212491" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=26212491</a><p>[1]: <a href="https:&#x2F;&#x2F;tonari.no" rel="nofollow">https:&#x2F;&#x2F;tonari.no</a><p>[2]: <a href="https:&#x2F;&#x2F;github.com&#x2F;tonarino&#x2F;shadergarden" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;tonarino&#x2F;shadergarden</a><p>[3]: <a href="https:&#x2F;&#x2F;thebookofshaders.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;thebookofshaders.com&#x2F;</a><p>[4]: <a href="https:&#x2F;&#x2F;github.com&#x2F;tonarino&#x2F;shadergarden&#x2F;blob&#x2F;master&#x2F;LISP.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;tonarino&#x2F;shadergarden&#x2F;blob&#x2F;master&#x2F;LISP.md</a> (When all you have is a compiler, everything&#x27;s a DSL)
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