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Luxe: Cross platform, rapid development game engine

113 pointsby de_keyboardover 3 years ago

8 comments

hamaluikover 3 years ago
I wish the project the best of luck, but my sincere belief is that is just vapourware. I used the "alpha" a bunch almost 10 years ago (it wasn't called an "alpha" then, and was written in Haxe, and was open source), and my interactions with the author left a sour taste in my mouth, especially how they treated contributors and the community. I'm not surprised to see it is now closed-source.
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agravierover 3 years ago
Luxe is in closed beta so it might be very awesome, and I hope it is, but right now it&#x27;s only something to keep on the radar.<p>Wren, however, is a cool little language that has the simplicity of early Python &lt;3.<p>(I don&#x27;t mean that it&#x27;s like Python syntactically, I mean that it&#x27;s small and nice like scripting languages sometimes are early in their life, and it&#x27;s pleasant and refreshing.)
ensiferumover 3 years ago
Been working on a 2D game engine myself. Still incorporating some things before &quot;Show HN&quot;. Comments welcome.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;ensisoft&#x2F;gamestudio" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ensisoft&#x2F;gamestudio</a>
analognoiseover 3 years ago
I&#x27;ve been using (and loving) Godot recently, how does this compare?
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EamonnMRover 3 years ago
I wonder if this is a Nystrom project since it uses Wren and Nystrom was a gamedev.<p>Ed: It isn&#x27;t
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okkdevover 3 years ago
Is it gonna be open source?
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dangover 3 years ago
One past thread:<p><i>Luxe: free, cross platform, open source, rapid development game engine</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=16615251" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=16615251</a> - March 2018 (46 comments)
joeld42over 3 years ago
I&#x27;ve been using this for a couple months now and really enjoying it. Here&#x27;s a couple of things I&#x27;ve built with it:<p>Gummi Bridges, a game for the LDJAM game jam <a href="https:&#x2F;&#x2F;ldjam.com&#x2F;events&#x2F;ludum-dare&#x2F;49&#x2F;gummi-bridges" rel="nofollow">https:&#x2F;&#x2F;ldjam.com&#x2F;events&#x2F;ludum-dare&#x2F;49&#x2F;gummi-bridges</a> There are some rendering issues with the web build, especially in Chrome. Yes, the sim is very unstable but 1) it was for a game jam 2) it was thematic (the theme was &quot;unstable&quot;) so I didn&#x27;t fix it.<p>Breaklchemy, a breakout+pachinko game that I did to learn the basics: <a href="https:&#x2F;&#x2F;joeld42.itch.io&#x2F;breaklchemy" rel="nofollow">https:&#x2F;&#x2F;joeld42.itch.io&#x2F;breaklchemy</a><p>I wrote a Tweening library (similar to DOTween but better), that&#x27;s available to preview devs.<p>I also have a 3d project that i&#x27;m just doing to figure out the 3D rendering and lighting side of it, this is still a lot less-documented but imho extremely powerful.<p>My background is gamedev in Unity and custom engines, and using Luxe has been a far better experience for me so far to both of those approaches. It&#x27;s definitely early days and has some rough edges, and for the 3D stuff is still WIP and I&#x27;d say you need a pretty good understanding of 3d engine internals to make use of it.<p>Some of the best things about it: - Wren&#x27;s Fibers make stuff like sequencing and AI scripting so much easier than other engines. I did all the behavior for the little blob gummi&#x27;s in the ldjam game in about 45 minutes.<p>- Without getting into too many specifics, the way the project is organized is really well thought out. Many, many things can be edited thru the editor or with human-readable text files, and this makes small changes and version control a lot smoother than something like Unity.<p>- It scales very well. Despite being &quot;easy to use&quot; and beginner friendly (ish), I have tried throwing huge numbers of objects at it and it does very well, even if they are updating in script. The design is very data-oriented and that really shows in performance.<p>- Strong Cross platform. I can generate and package up builds for web, linux, windows and mac in under a minute total. And I haven&#x27;t ran into any platform bugs outside of some stuff on web (which is always difficult).<p>I&#x27;m finishing up my current game which has a semi-custom engine, but I&#x27;m planning to use Luxe for future projects. It&#x27;s definitely got some &quot;early adopter&quot; surprises and doesn&#x27;t have the level of tutorialization and learning resources as something like unity, but I feel like it&#x27;s solid enough to support small&#x2F;medium indie game projects and well on the way to be able to support AAA games. Hopefully the momentum will continue!