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Linear algebra for game developers

143 pointsby Mithrandirover 13 years ago

5 comments

ColinWrightover 13 years ago
I've just re-read what I've said, and while I'm going to leave it as written, I'd ask please not to take it the wrong way. My background is in pure math, so my understanding and expectation is different from most people here.<p>So ...<p>I'm surprised to see this sort of thing described as "Linear Algebra" because to me it's just utterly basic vectors, pretty much the first 20 minutes of the Linear Algebra course I did. I've always been confused in the past when people have said that learning linear algebra is critical to games and similar, but if this is what they meant, the confusion is largely cleared.<p>So I'd ask the HN community:<p>* Is this what you all mean by Linear Algebra?<p>* What other topics do you want to know about?<p>Many thanks in advance, I always welcome the opportunity to learn, even when painful at the time.
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5hoomover 13 years ago
Very nice.<p>Linear algebra really is the bread &#38; butter of game programming.<p>Showing the theory alongside examples of how it's actually used to make games 'do stuff' should be very helpful to those getting started. I could have really used a simple set of examples like this when I was first getting a sprite to flit about the screen.<p>Keep them coming :)
wingerlangover 13 years ago
I would recommend following this blog if you like to see impressive progress and tech that no other game can show (from what i've seen)
simon_kunover 13 years ago
If people are interested in learning about vectors in a visual programming environment, then I highly recommend this tutorial on 2D vectors by Daniel Shiffman (of processing fame) <a href="http://processing.org/learning/pvector/" rel="nofollow">http://processing.org/learning/pvector/</a>
sidcoolover 13 years ago
Ah, I missed you by 8 hours in posting this.