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Lessons from Valve - How to build a designer's paradise

183 pointsby kadjarover 13 years ago

6 comments

johnyzeeover 13 years ago
I have come to really dislike lessons - love anecdotes, though. A 'lesson' taken from a specific context and applied under different circumstances is, in my opinion, just as likely to harm than help. Some of the 'rules' may be completely arbitrary but work because Valve has some great people. Others work because Valve is Valve and wouldn't work anywhere else.<p>I wish sometimes people would just tell the story, and not try to distill it down to lessons for everyone to follow.
jhermsmeyerover 13 years ago
Wait, if no one ever leaves Valve then why is Garrett for hire? Would be interesting to see him address that...
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BenSSover 13 years ago
The rolling desk idea is brilliant, I do wonder how often the configurations are shifted around though.
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staunchover 13 years ago
I wonder if they fire bad hires? Even the strictest hiring regime will result in some errors. Do they fix those?
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nathansoboover 13 years ago
What are some other software companies that share a similar philosophy?
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jshouover 13 years ago
Great post, and an awesome perspective on working for Valve