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Generating 360° Video Game Panoramas

31 pointsby ignitionmonkeyover 3 years ago

3 comments

waste_monkover 3 years ago
In the opposite but related direction, I was surprised to find out that the skyboxes from Homeworld 2 are not textured - they are just spheres with vertex coloring.<p><a href="https:&#x2F;&#x2F;simonschreibt.de&#x2F;gat&#x2F;homeworld-2-backgrounds&#x2F;" rel="nofollow">https:&#x2F;&#x2F;simonschreibt.de&#x2F;gat&#x2F;homeworld-2-backgrounds&#x2F;</a><p><a href="https:&#x2F;&#x2F;simonschreibt.de&#x2F;gat&#x2F;homeworld-2-backgrounds-tech&#x2F;" rel="nofollow">https:&#x2F;&#x2F;simonschreibt.de&#x2F;gat&#x2F;homeworld-2-backgrounds-tech&#x2F;</a>
greenknightover 3 years ago
I believe if you are definetly moving the camera in a &#x27;robotic&#x27; way and predictable way, using a tool like PTGui and their Align to Grid function, will help for those shots which dont have distinct features.
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chpatrickover 3 years ago
Nvidia&#x27;s Ansel can make panoramas too.
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