Amazingly cool! Love it.<p>Note that if there are others like me who have never set foot into game dev and are curious, there is the CS50G Introduction to Game Development at [1].<p>[1] <a href="https://www.edx.org/course/cs50s-introduction-to-game-development" rel="nofollow">https://www.edx.org/course/cs50s-introduction-to-game-develo...</a>
Is there a way to play with a gamepad controller?<p>This is the coolest web game I've ever seen. So fast and smooth even on my ancient laptop.<p>I didn't know you could do this in a browser. Now I want to see a Subspace remake to complete my 90's nostalgia trip.
Really nice implementation of Tetris. Tried multiplayer, got screwed in 20 seconds. The music should probably be something along the lines of norwegian death metal to set the tone for that massacre.
The community has written a great wiki page about the game for those looking for more details without looking around inside the game: <a href="https://tetris.wiki/TETR.IO" rel="nofollow">https://tetris.wiki/TETR.IO</a>
OMG, this brings back memories. I miss Quinn so much on OS X. With its lovely community I spend endless hours over the years with this addicitive game (play). As cool as Tetr.io is, out of the box it does not compare to the smoothness of the Quinn experience. But maybe there are more tweaks to the game options to come closer to Quinn.<p>But I will never know as I cannot allow myself to be drawn back into that black hole of Tetris addiction.
Quite OT: how do people get adsense (or other advertisers) on apps/games like these? I have a few apps that I would love to try an monetize but whenever I apply for adsense I get rejected for "lack of content".
How do they avoid the lawyer cats? I'd heard that the Tetris company was very...<i>zealous</i> with protecting their IP, including anything that looked too similar to Tetris.
Reminds me of the original version of <i>blockles</i> [1] on <i>i'minlikewithyou (later OMGPOP)</i> [2]. That was one of my favorite games back in the day. From reading the Wikipedia article, it looks like they were a YC company too.<p>[1]: <a href="https://youtu.be/-JziMvyIyKI?t=24" rel="nofollow">https://youtu.be/-JziMvyIyKI?t=24</a><p>[2]: <a href="https://en.wikipedia.org/wiki/OMGPop" rel="nofollow">https://en.wikipedia.org/wiki/OMGPop</a>
This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around.<p>On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games.<p><pre><code> - Threw a grenade? Boom. screenshake.
- Shot a bullet? Boom. screenshake.
- Picked up an item? Boom. screenshake.
- Let out a big sigh? screenshake.
- Physically shook your display? Double screenshake.
- Rolled your eyes at all the screenshakes? There's a screenshake for that too
</code></pre>
In StarCraft, the screen didn't shake even if you dropped a nuke on someone else's base. I guess the good folks at Blizzard at the time didn't watch that one GDC talk, "Juice It or Lose It", so they had to come up with a different way to make a good game.
I have nothing to contribute except "this is exceptionally well done" so I'll just add the TGM invisible Tetris video I watch occasionally to boggle at:<p><a href="https://youtube.com/watch?v=lE_UHhqAd1c" rel="nofollow">https://youtube.com/watch?v=lE_UHhqAd1c</a><p>(Yup, still feels <i>so</i> much longer than ~6 minutes. Crazy...)
I was having input lag issues when playing, things wouldn't fall at all where i wanted them to.<p>Browser: Brave Browser 96.1.33.106
OS/Kernel: Linux hostname 5.10.88 #1-NixOS SMP Wed Dec 22 08:31:00 UTC 2021 x86_64 GNU/Linux
CPU/iGPU: 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz<p>Neither of these are particularly weird specs for using the web.
I made a similar 1v1 drop multiplayer game: <a href="http://fuse.rupy.se/cube.html" rel="nofollow">http://fuse.rupy.se/cube.html</a><p>It's more like a simple version of Puyo Puyo or Puzzle Fighter.
This is cool! I'm guessing inspired by Tetris 99 available on Nintendo Switch.<p>Thank you for having an anonymous mode!<p>edit: After playing and watching a bit it's very obvious that if you want to win you'll have to use a bot. A quick google search turns up a a couple pre-made bots you can download and start running yourself. It's fun to see bot vs bot in the multi-player quick play.
Told my gf to try it. Said she doesn't really like it. "It's just another tetris game". And then she proceeded to play it for the next 4 hours. Multiplayer is truly brutal. Very hard to play.
The concept is really cool, unfortunately as soon as I started playing it (Firefox) the pieces started moving of their own accord, and the play field started shaking, not sure if it's a game feature or a bug.
the keyboard input lag is painful<p>have webdev lost their mind?<p>other than this issue, i love the concept, the art style is kinda nice too, it's tetris, but there is a fresh and modern look, i like it<p>fix the input lag issue, and you get all my support!