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ISS Docking Simulator

224 pointsby abhiminatorover 3 years ago

26 comments

tomxorover 3 years ago
I wana see the speed run on this.<p>I&#x27;ve got it down to 3mins if I rush orientation followed by position. I&#x27;m convinced this can be pushed further if you have the coordination to combine it.<p>[edit] 2:30 combined with some exciting drama at the end<p>[edit] 1:40 combining pitch &amp; yaw &amp; forward-thrust, followed by roll while accel&#x2F;decel (because doesn&#x27;t affect approach), finally eyeballing Y and Z and monitoring X reading for reverse thrust (because eyes suck at distance estimation)<p>[edit] 1:30 with a ~50% chance of becoming a space station projectile, am I hired?<p>[edit] 1:24 with a 90% chance of becoming tomato puree<p>[edit]<p>Found this 00:23 seconds, but they seem to be able to accelerate and decelerate much faster than I can, maybe I need to tweak key repeat and delay times to achieve this.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=tQ0J784PO6I" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=tQ0J784PO6I</a>
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ggerganovover 3 years ago
Last time I saw this posted here, people implemented various auto-pilots for this [0]. Here is a short video of my attempt: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;jWQQH2_UGLw" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;jWQQH2_UGLw</a><p>[0] <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=27252639" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=27252639</a>
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leetroutover 3 years ago
A lot of the various UI elements used at SpaceX are created by &#x2F; under Shane Mielke (the pixel ranger, 2Advanced). Specifically he made this simulator.<p><a href="https:&#x2F;&#x2F;www.shanemielke.com&#x2F;work&#x2F;spacex&#x2F;iss-docking-simulator&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.shanemielke.com&#x2F;work&#x2F;spacex&#x2F;iss-docking-simulato...</a>
Sebb767over 3 years ago
Letting lay people dock space ships with your actual UI is just bragging ;-)<p>But Kudos, maybe it&#x27;s my KSP experience, but that interface is really great and understandable.
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zhan_egover 3 years ago
Just FYI, this looks the same simulator from 2020 they released before the Demo-2 mission. The old discussion for reference [1]<p>Still, it is super cool<p>[1] <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=23162820" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=23162820</a>
tigerInATurvyover 3 years ago
Thanks for sharing. Took me around 4 minutes and docked successfully on my first try. What a great interface too. Without training and without even looking at the instructions, I managed to dock it.<p>This may be a dumb question but I noticed something a bit odd. I had no trouble getting the orientation right and stabilizing those numbers. They didn&#x27;t drift after getting to zero. But there was always a little drift on Y and a bit more on Z. A very small drift, but I was thinking I should have been able to completely stabilize it. That a single click right thrust would cancel out the previous single click of the left thrust.<p>But that wasn&#x27;t the case. Is that a fault of the simulator? Or how a spaceship would handle in reality? That the translation movements can never be completely canceled out and have to be monitored?
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emsignover 3 years ago
Musk needs the working class in space or else his utopia on Mars won&#x27;t even begin. This is yet another push to bring a work force of non-astronauts to space, showing off that anyone from the internet is going to be able to control a SpaceX vehicle at one point with minimal training.
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Toutouxcover 3 years ago
Unfortunately the model is really simplified and it makes the whole thing infinitely easier than in reality.<p>You can clearly see the weirdness if you start pitching up, say at -0.3 °&#x2F;s and then add a lot of roll to either side (-2.0 °&#x2F;s). The roll should not affect the pitch in any way (the reticle should continue to move along a straight line on the screen), but in this simulator the reticle actually starts drawing a circle, as if a yaw thruster was firing continuously.
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joshdanceover 3 years ago
It is really fun to try to dock in 4:06 while the Interstellar docking soundtrack plays.<p><a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;interstellar&#x2F;comments&#x2F;gmiwgh&#x2F;no_time_for_caution_challenge_dragon_iss_sim&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;interstellar&#x2F;comments&#x2F;gmiwgh&#x2F;no_tim...</a>
kunaiover 3 years ago
One of the weirdest aspects of Crew Dragon is the total lack of precision controls for manual docking. There&#x27;s a reason that most aircraft, even the most computerized and automated ones like the F-35 and Airbus A350 still rely on a joystick for fine control. A touchscreen interface like this seems like a really clunky way to implement manual control, and offers less flexibility for alternate and abort flight modes where automated control may not be possible.<p>The Soyuz is fully automated from liftoff to touchdown and still has a cockpit with a plethora of manual controls and two joysticks for RCS control.<p>I guess the idea was to make it look all sleek and sci-fi on the interior... but at the expense of precision and versatility. It just seems to demonstrate a lack of consideration for tactility and the importance of it in a mission-critical environment like space.
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somedude895over 3 years ago
Feels like playing Outer Wilds, and just like in that game I get impatient and crash into things at 200m&#x2F;s
gclawesover 3 years ago
Hahaha, you can set it to &quot;flat&quot; earth.
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MertsAover 3 years ago
If you&#x27;re not going for a speedrun and just proceeding at a casual rate it works pretty well to start <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=m3zvVGJrTP8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=m3zvVGJrTP8</a> in the background. Back when this came out I used to challenge my son to get it docked safely before the music stopped. He was almost 4 at the time so it was a pretty good challenge to finish it in under 4 minutes.
icoderover 3 years ago
Can anyone comment on the fact that you seem to directly influence your speed, and not your acceleration? Is this also the case in reality?<p>Compared to my first flightsim experience this was much easier, the speed with which you can &#x27;stop&#x27; any motion seems only limited by how fast you click. In flightsim I found myself easily overcompensating, if impatient or stressed even oscillating to increasingly bigger extremes.
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Tempest1981over 3 years ago
Almost made it to the moon, but ran out of fuel and crash landed. j&#x2F;k (are there Easter eggs?)
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GistNoesisover 3 years ago
The real fun would be to try do dock to a space station rotating along its intermediate axis (following the lost of orientation control caused by an impact with space debris) .
cornel_ioover 3 years ago
If you&#x27;re on Android and missing buttons, try tapping where they should be and they&#x27;ll show up.<p>No idea how to get around the double tap -&gt; zoom issue which makes this pretty hard.
WorldPeasover 3 years ago
did anyone else find the red car floating in space? fun easter egg(it&#x27;s behind you when you start, but disappears when you get too close)
zeristorover 3 years ago
Has anyone set up a Deep-learning system to train against this?<p>Andrew Ng was proud of training a system to fly a helicopter upside down, just curious.
tibbydudezaover 3 years ago
I thought they had automated docking ???. I tried and clearly space does not work like Wing Commander.
qnkhuatover 3 years ago
ha! this is a very cool simulator, I wrote a simple auto-pilot in Lisp [1] a while ago. Its best result is 2m [1] <a href="https:&#x2F;&#x2F;github.com&#x2F;qnkhuat&#x2F;spacex" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;qnkhuat&#x2F;spacex</a>
jonathankorenover 3 years ago
All those years years of playing Kerbal Space Program played off.
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Claude_Shannonover 3 years ago
That is interesting, thanks for the submission!
lambda_dnover 3 years ago
Saw the Tesla floating in space.
gentleover 3 years ago
Ok, that&#x27;s pretty neat.
verisimiover 3 years ago
You can tell it real because its a simulation of a simulation?