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Simple Dungeon Map Generation

121 pointsby kris-sover 3 years ago

8 comments

dexwizover 3 years ago
If you want some actual info on Procedural Generation, then watch the talks from Roguelike Celebration. It&#x27;s a convention focusing on roguelikes, which seem to attract those more interested in the programmatic side of game development. Its got a ton of great technical talks. I haven&#x27;t watched the remote sessions, but the older in persons are great.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCKv_QzXft4mD6TXmQBZtzIA&#x2F;featured" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCKv_QzXft4mD6TXmQBZtzIA&#x2F;fea...</a>
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omoikaneover 3 years ago
For a different article on dungeon map generation that&#x27;s a bit more detailed: <a href="http:&#x2F;&#x2F;journal.stuffwithstuff.com&#x2F;2014&#x2F;12&#x2F;21&#x2F;rooms-and-mazes&#x2F;" rel="nofollow">http:&#x2F;&#x2F;journal.stuffwithstuff.com&#x2F;2014&#x2F;12&#x2F;21&#x2F;rooms-and-mazes...</a><p>Found via this thread: <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;godot&#x2F;comments&#x2F;m6mmka&#x2F;finished_my_traditional_roguelike_play_it_and&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;godot&#x2F;comments&#x2F;m6mmka&#x2F;finished_my_t...</a>
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10x_contrarianover 3 years ago
This article really doesn&#x27;t provide any insights into map generation or explain any interesting implementation details.
jdkeeover 3 years ago
Fantasy city generator:<p><a href="https:&#x2F;&#x2F;watabou.itch.io&#x2F;medieval-fantasy-city-generator" rel="nofollow">https:&#x2F;&#x2F;watabou.itch.io&#x2F;medieval-fantasy-city-generator</a>
mattowen_ukover 3 years ago
The dungeon generation shown is the same as Brian Sawyer&#x27;s &#x27;Dungeon&#x27; game from 1979:<p><a href="http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2013&#x2F;02&#x2F;game-85-dungeon-1979.html" rel="nofollow">http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2013&#x2F;02&#x2F;game-85-dungeon-1979....</a><p>Not sure if Brian Sawyer is the original designer of this approach though?
adamcover 3 years ago
The problem with most of these generators is that you end up with insane looking dungeons. I wonder whether a different approach which took into account the kind of dungeon it was supposed to be, and what features should be located in it, could lead to better results.
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Andrew_nenakhovover 3 years ago
Made me want to play ADOM again... Just not this GUI nonsense, the <i>real</i> ADOM.
besnn00over 3 years ago
Reminds me of Guild of Dungeoneering