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The Graphical User Interface History

72 pointsby brendanfalkover 3 years ago

8 comments

marcodiegoover 3 years ago
&gt; GNOME and KDE<p>Screenshot provided is neither GNOME nor KDE, it is WindowMaker. Most screenshots in the article have terrible resolution. A better site to see history of GUI is: <a href="http:&#x2F;&#x2F;toastytech.com&#x2F;guis&#x2F;index.html" rel="nofollow">http:&#x2F;&#x2F;toastytech.com&#x2F;guis&#x2F;index.html</a>
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Blahagunover 3 years ago
Although many people might have not seen most of the GUIs in this article, the article is also horribly wrong on some of them. The screenshot for KDE&#x2F;GNOME has absolutely nothing to do with KDE&#x2F;GNOME (besides maybe if you wanted to use Window Maker as a window manager during the early versions of GNOME where it didn&#x27;t really have its own window manager).<p>The article constantly misspells &quot;X Window&quot; as &quot;X Windows&quot; which for anyone who has even a small interest of GUIs through the years may find incredibly irritating.<p>But the cherry on top is the absolutely outrageous lie that OSX was introduced with the Mac transition from PowerPC to Intel. This is just ridiculous.<p>I don&#x27;t know much of the other GUIs and I can not comment if they too were horribly represented.
petilonover 3 years ago
Newton OS, PalmOS and General Magic&#x27;s Magic Cap are significant omissions in this history.<p>And of course, iOS and Android.
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gduzanover 3 years ago
No love for the GUI on the Symbolics Lisp Machine?
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drewcooover 3 years ago
In the Mother of All Demos[1], Engelbart&#x27;s 5-key contraption is a &quot;chorded keyboard,&quot; an idea that resurfaces from time to time. Engelbart also talked about UI for trained adults vs the kind of GUI we are used to today, designed for children. The difference in design based on intended use both in the mechanical inputs and in the display are incredibly important. One would hope that similar ideas shape designs today.<p>There is no mention of PLATO[2] whatsoever.<p>And I stopped scanning. Maybe this is intended as a &quot;personal history&quot; of GUIs, but otherwise, it&#x27;s lacking.<p>[1] <a href="https:&#x2F;&#x2F;invention.si.edu&#x2F;mother-all-demos" rel="nofollow">https:&#x2F;&#x2F;invention.si.edu&#x2F;mother-all-demos</a><p>[2] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;PLATO_(computer_system)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;PLATO_(computer_system)</a>
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rbanffyover 3 years ago
Absent a good definition of what a GUI is, I&#x27;m unsure a list like this could ever aspire to be complete. Does a GUI need to allow you to launch a program? Did Quattro Pro for DOS had a GUI?
chrisallickover 3 years ago
you might enjoy In The Beginning Was The Command Line by Neil Stephenson. Author of Diamond Age and Snowcrash.
HellDunkelover 3 years ago
Funny how the early Windows OS did not even use a graphics mode but used ascii symbols to render windows.
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