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Overlay visuals for live-streamed events using Unity Engine

53 pointsby halfdaftover 3 years ago

3 comments

subspacemanover 3 years ago
Nice write up! I love seeing novel uses for game engine tools. I lead a media group at a large museum and have mostly standardized on unity for all sorts of interactives and media experiences. Bookmarking this to checkout the specifics of the pipeline later.
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secretsatanover 3 years ago
This is pretty nice, I used to make an app for projection mapping which this seems to replicate. But I used syphon a lot, along with Quartz Composer for inputs, now that QC. is almost dead, I know a quite a few people have to moved to generating live visuals with other tools like Unity and Blender, I've been meaning to look into it myself. But I also got myself a job developing another app now. I wish I had the time to get my previous app up to date
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thakoppnoover 3 years ago
I’m impressed technically and still don’t really think the effect is super convincing.<p>It does seem like this technique could work with some refinement. Perhaps just making the mobiles about 33% smaller would help.<p>The fact that multiple camera angles sync a virtual object is really impressive. Keep at it there is something valuable that’s almost captured.
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