It's a good idea and somewhat funny but I keep wondering every day how hard is it to implement keybinding changes in javascript (or rather, all browser based) games? WSAD is impossible to use for at least ~150 million internet users due to keyboard layout. I'm talking about people who have never even heard about QWERTY keyboards and much less seen one.
This is great. I can't keep up with both the blue and yellow. Perhaps to make it more engaging for the game should control the blue ball and user can only control yellow one. This way I can play for more than 10 seconds :)<p>I would love to see source and how you made it as well!
This is awesome! I didn't realise you can jump with the up key.<p>Also, I broke the single-player demo version by switching on bounce and upping the speed to 9999999. Oopsie.
Putting 'fun' in the description always seems desperate to me. You can't convince people something is fun if it isn't.<p>And this... I don't find it fun. Interesting? Sure. But I don't enjoy it.