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How Resident Evil 7 Saved Resident Evil [video]

6 pointsby suspectdoubloonover 3 years ago

1 comment

smoldesuover 3 years ago
A lot of video game talk on HN recently, but the Resident Evil series has had a pretty impressive comeback over the past few years. Having recently gone through RE7 and RE8, it&#x27;s really cool seeing a classic franchise take the lead in cinematic horror experiences again, especially since they&#x27;ve really started pushing technical boundaries again. RE7 is a whole different experience from the standard shooter-shlock that the series had devolved into after 4, and took a lot of risks while basing everything on a revamped game engine that won a lot of people over.<p>Resident Evil 8 might seem sorta lame in comparison (and maybe it is, that&#x27;s not what I care about though), but the detail in the models of that game are truly remarkable. Especially the architecture and interior spaces; I can&#x27;t even begin to imagine what kind of render pipeline or asset capture is required to get such great-looking buildings. The shaders and material work come through gorgeously, and look even better with RT enabled. From a visual standpoint, it feels like a culmination of the last 20-some years of incremental 3D rendering improvement.<p>A lot of people are pretty disenfranchised with the idea of &quot;next-gen&quot; games, but Capcom&#x27;s RE team is one of the few studios that consistently pushes the envelope in overall visuals. Hats off to them, now if only they could figure out their dismal DRM issues...