Direct link to the source as it seems to be missing from the article: <a href="https://twitter.com/RockstarGames/status/1489617718009606150" rel="nofollow">https://twitter.com/RockstarGames/status/1489617718009606150</a><p>> Many of you have been asking about a new entry in the Grand Theft Auto series.<p>> With every new project, our goal is always to significantly move beyond what we've previously delivered. We're pleased to confirm that active development for the next entry in the series is underway.<p>Next one after that: <a href="https://twitter.com/RockstarGames/status/1489617781347831812" rel="nofollow">https://twitter.com/RockstarGames/status/1489617781347831812</a><p>> We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details.<p>> On behalf of our entire team, we thank you all for your support and cannot wait to step into the future with you!
One of the big open questions now is the ability to mod GTA6 (or whatever the next major installment is called).<p>Nopixel[0], a roleplay-focused modded GTAV server built on the FiveM framework[1], has absolutely exploded in popularity during the past year. Many of the most popular streamers on Twitch are active on this server. Cumulative live viewership of these streamers is in the tens or hundreds of thousands at any one time. Looking at the top live GTAV streamers[2], almost all are playing on Nopixel or some similar GTARP server.<p>Rockstar is notorious for being hostile to modders. Since Nopixel has become such a phenomenon recently (and a huge cash cow for streamers and streaming platforms) there is a lot of talk among the GTARP community about GTA6. There's speculation about whether Rockstar will continue to turn a blind eye to modders, lock down their software even more, try to go after modders legally, release their own competing RP platform or something else.<p>As an aside, I'm somewhat surprised I've never read any discussion about Nopixel on HN before. I started by watching one popular streamer try it a year ago and gradually began watching several Nopixel-only streamers when I get the chance. It's goofy and rough around the edges, but there are wildly creative and entertaining people involved. It feels like I've been watching a novel form of entertainment emerge in the course of a year. In a certain sense, it feels more like the "metaverse" than any thing I've seen recently advertised as such.<p>[0] <a href="https://nopixel.fandom.com/wiki/NoPixel_Community" rel="nofollow">https://nopixel.fandom.com/wiki/NoPixel_Community</a><p>[1] <a href="https://fivem.net/" rel="nofollow">https://fivem.net/</a><p>[2] <a href="https://www.twitch.tv/directory/game/Grand%20Theft%20Auto%20V?sort=VIEWER_COUNT" rel="nofollow">https://www.twitch.tv/directory/game/Grand%20Theft%20Auto%20...</a><p>edit: clarified that Nopixel is a server built on the FiveM framework
It doesn’t say gt6 confirmed. It says there’s another GTA game in the works, it could be gta /San Andreas VR for oculus which is already confirmed.<p>That being said it’s probably GTA6. I’m hyped.<p>I’m surprised they don’t make an MMO or free to play game already. Don’t those make more money?
A major Grand Theft Auto release is these days rare (in fact, a new game from R* is rare). R* truly pushes the boundaries and gets the most out of the generation of console platforms it is running on. The incredible attention to detail is frankly astonishing if you compare it to other games. Each installment brings something new not only to the franchise, but also to gaming in general. E.g., GTA 4 brought Bullet physics with Euphoria's natural motion engine in action in 2008. The latter wasn't just a tool/library they can simply import into the engine: it had to be customized and blended into the game engine itself (engineers from the company behind Euphoria were brought in-house to integrate it). In addition, the amazing dynamic vehicle damage.. It was way ahead of its time [1]. AFAIK, they hire quite a lot of PhDs in comparison to other game companies, likely because they care about research/innovation, and (of course) can afford it too.
Whenever you have time, have a look at one of their GDC talks [2] [3]. Even the in-house tooling is quite advanced.<p>[1] How vehicle damage was implemented (Erwin Coumans, creator of Bullet physics who also helped R* develop the physics of GTA, shared this email from R* North): <a href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=16852#p16852" rel="nofollow">https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=16852#p16...</a><p>[2] "The Sound of Grand Theft Auto V": <a href="https://www.youtube.com/watch?v=L4GuM15QOFE&ab_channel=GDC" rel="nofollow">https://www.youtube.com/watch?v=L4GuM15QOFE&ab_channel=GDC</a><p>[3] "Environment Design as Spatial Cinematography: Theory and Practice": <a href="https://www.youtube.com/watch?v=L27Qb20AYmc&ab_channel=GDC" rel="nofollow">https://www.youtube.com/watch?v=L27Qb20AYmc&ab_channel=GDC</a>
GTA 5 is the best-selling entertainment product in history, eclipsing any medium. According to a new report by MarketWatch, GTA 5 sold over 90 million copies and generated over $6 billion in revenue since its initial release(as of April 2018).<p><a href="https://www.trustedreviews.com/news/gta-5-now-profitable-entertainment-product-ever-3448487" rel="nofollow">https://www.trustedreviews.com/news/gta-5-now-profitable-ent...</a>
Each open world keeps getting bigger and bigger and bigger.<p>I wonder how interesting it will be. Handcrafting stuff for a yet bigger world is always more difficult and time-consuming, and the difference between things to do handcrafted with care and procedurally generated busywork is night and day.
Meanwhile, re3 is still DMCA'd and development has stopped. I've already completed master and miami, going to play lcs next. Changing the source is half the fun! At one point, I tried to make the player ped move faster and accidentally ended up making non-player peds run stupidly wild. The police would glitch exiting their vehicle still sitting around as if they're driving. And that's just the stuff that went wrong. Being completely OP is something that did work and some missions were difficult regardless.<p>But if they want my money, they'll have to stop filing silly DMCA requests and open up the source at some point in the future (like ID did).
Back in 2013 I'd have laughed if someone said we won't get another GTA game in the decade. But GTA Online makes a fuckton of money so I guess they want to tap it as long as they can. And the fact that 5 never get a single player story DLC after all these years is a huge shame...<p>On the other hand Rockstar is incredibly hostile towards modders and what they did with the "remasters" is a joke. So I'll just torrent it, and maybe buy it if they show any change of heart.
GTAV with mods is probably the benchmark for games that are difficult to differentiate from reality.<p>I hope they don't make the same fractured-platform launch that they did on V, and fully bake the online play before releasing it.
Awesome. I'm gonna hope for a game set somewhere that isn't America this time, but I doubt they could write that (and sell said writing). That being said, I'll throw my money on whatever they make day one regardless.
I always wondered how generative ML models can be used for creating big worlds like the one in GTA. Like every tree can be unique using a generative model. Has there been any development in this area?
Do employees at game studios have to sign NDA's or something? Like "hey what are you working on at Rockstar these days?" "nothing, definitely not GTA6"
I bought GTA4 when it came out. First thing that happened: I had to create a Microsoft Games (or whatever) account. So I go online to do that. But I found I had to create a live.com account, with an email account as well (what the hell is live.com, and what does this have to do with Microsoft, and why do I need that to play GTA!?). All this on my painfully slow and pricy connection at the time.<p>I <i>eventually</i> figured it all out, but I vowed to never touch a Rockstar game again.
I suspect they will add some of the most impactful RP elements from the GTA 5 RP mod 'nopixel'. They could even make the entire game VR compatible.
Prior to GTA 5 coming out I would've been super-excited about this. GTA 3, Vice City, San Andreas and GTA 4 were amazing releases. Why? Because they had a heavy undercurrent of satire combined with an historical aesthetic (the 70s, 80s, etc). I mean I still can't hear ELO's "Evil Woman" without thinking about GTA.<p>But GTA 5 for me was a soulless, awful game with horrible writing and two-dimensional main characters.<p>The visuals were great of course but the driving became more "realistic" in a bad way. Prior to this driving was comical, almost cartoon-y. Like you could blow up your car by having a half dozen fender bumps. Once in GTA 5 I took a bus and tried to see how far I could make it doing a loop of the island on the wrong side of the road. I completely made it without my bus blowing up. Easily. Like WTF?<p>This led to some comical situations like in San Andreas I'd sometimes get bored and go to Las Vegas highway interchange where you could create a massive car pileup and then blow up one car to make a giant chain reaction of explosions.<p>The TV and radio tracks of earlier releases were legendary. IIRC GTA 3 had repeated ads for a video game where as Pogo the Monkey you had to break into the Whitehouse and kill the president. Lazslo as a common radio personality was hilarious.<p>I finished the main story line of GTA 5 and have never played it again, something I couldn't say about any previous title. I just don't care about it at all. I have no nostalgia for it.<p>I really hope GTA 6 turns this around somehow.
it’s been 9 years since gta 5, a game which generated $6 billion in revenue for take two.<p>i “played” the recent matrix awakens unreal 5 tech demo and boy i really miss just driving in a huge open city.<p>hopefully this announcement means the new gta is not too far off so that marketing can start at some point soon (and then last for another one-two years).
As someone who is mostly ignorant about the GTA series, can someone explain why it's so popular? When GTA 3 came out, I understood the hype around a sandbox game, but now those are everywhere.
GTA 5 was not exactly politically correct and I loved it for that. I hope Rockstar is able to preserve this element of the series. I'd imagine that it is probably pretty difficult nowadays.
It’s a given.<p>The next Red Dead is confirmed, it will make money and look amazing.<p>There will be another Bully.<p>Hell I’d even bet on another Manhunter and Table Tennis.<p>I just don’t get what happened to Midnight Club…
Do game development companies start a new project from scratch each time they come up with a new version of a game, or is it a lot of dragging and dropping old source files and copy pasting? I am guessing some things are reused but it made me wonder how these new projects are started.
I am not a big gamer myself (mostly RPGs) but I distinctly remember the impression GTA IV left on me. It felt so advanced in terms of graphics and physics at the time.<p>GTA 6 was definitely expected - looking forward to see what they come up with in the new installment.