I tapped this link on my iPad, dunno why. I get there and see a loading screen, and assume it's some placeholder waiting for Flash that's never going to load.<p>Just as I'm about to tap the back button... Boom.<p>What a delightful surprise. Perhaps the tide really is turning.
It's a shame that few people mention the book that seemed to inspire this genre: "Harold and the Purple Crayon" (<a href="http://en.wikipedia.org/wiki/Harold_and_the_Purple_Crayon" rel="nofollow">http://en.wikipedia.org/wiki/Harold_and_the_Purple_Crayon</a>) -- originally published in 1955. It's still a classic in my mind. Max & the Magic Marker and Crayon Physics are also excellent.
People who like this will probably also like the game 'Max & the Magic Marker' — a side-scrolling platformer where reified stick-drawings are your main tool.<p><a href="http://maxandthemagicmarker.com" rel="nofollow">http://maxandthemagicmarker.com</a><p>I played it on the iPad, for which the game seems perfectly matched, but it's available on Mac/Windows/iPhone as well.
That was highly entertaining.<p>I think the best part was that I really had no clue what was coming next.<p>I wish some of the animations moved a bit quicker though. Other than that....bravo.
I love stuff like this. Im hearing the raphaelJS name a lot so it's nice to see what can be done with it. I just assumed the library was for drawing charts? But I guess it's more for vectors.<p>Anyway - what I'm really looking forward to is realtime multiplayer / multiuser versions of all these great demos. Just think of the viral/network effect. I'm sure it's all quite possible now that we have node.js?
Creative and very entertaining. Definitely a good way to break up work for 10 minutes.<p>@latch - i think you're right about the kids angle. Having a truly interactive story like this would be awesome for kids!
Love it! For web-based animation, does anyone know how Raphael.js differs from processing.js? Why would I choose one over the other? Trying to differentiate the two.
This is really awesome.<p>Reminds me of a game a friend and I back in college for stylus tablets that was essentially Pokemon, but where you had to draw your Pokemon before you could battle with them. This was for a class in pen stroke recognition, so we spent all our time inferring the "skeletons" and "body features" of your Pokemon, and never actually made it to the "game" part. It was cool, though! Once you had the skeleton, you could animate the monsters in fairly cool ways (to simulate attacks, dodging, etc.). You could also infer the "stats" of the monster based on how fat its limbs were, how much armor it had vs. how many spiky bits, etc.<p>Might be a cool project for someone, now that this kind of thing is possible on the web (and now that touch interfaces are ubiquitous).
This is really impressive.<p>Does anyone here know what was used to produce this? I'm guessing HTML5 canvas trickery, but I'm not a web-dev so I'm really curious if that's the case.<p>However it was made, this is one of the best web-demos I've seen in a long time. Thanks for sharing!
Is this the only post on HN that is above 600 points? <a href="http://news.ycombinator.com/over?points=600" rel="nofollow">http://news.ycombinator.com/over?points=600</a>. The next highest is like 558 which was posted a month ago..
Really awesome. I wonder the complexity of the algorithm used behind it to identify the objects. It works fine, except when the length of the legs are too small or the angle between them is too wide, it walks like a retarded. But that's fine. Really awesome work!
Reminds me of Winky Dink and You (<a href="http://en.wikipedia.org/wiki/Winky_Dink_and_You" rel="nofollow">http://en.wikipedia.org/wiki/Winky_Dink_and_You</a>).
Outstanding! I've been thinking about doing some HTML5/Javascript stuff for a while. What kind of dev environment do you guys use? I was thinking of Eclipse ...