Interesting how median lifetime revenue increases with the number of developers on a game up until 20+, where it dips.<p>From this it would seem 10 to 20 person teams are the sweet spot for mobile game development.<p>Now I just need to find 9 to 19 more developers for my project :)
To me, this just shows that the iPhone app is totally hit based<p>The medium lifetime revenue is right beside the 90th percentile, which means those top 10% earn the vast majority of the revenue