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The three terrifying minutes that created The Gunstringer

143 pointsby unwantedLettersover 13 years ago

5 comments

spoondanover 13 years ago
On the other hand, I'd much rather a client pitch a great idea that's technologically infeasible than just come up with something spur of the moment that they deem possible. If you start the conversation at, "This mechanic may not be possible, but the rest of the game is great," then you can discuss how to change the mechanic or maybe an engineer will have some brilliant insight about how to do the impossible. At the very least, you're starting with your best and working towards the technological compromise rather than starting with something that's already a compromise and may not reflect your best thinking.
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missyover 13 years ago
Your story reminds me of how Bill Gates apparently pitched MS-DOS to IBM. Looked around the scene and came up with the solution on the spot.<p>I think you need Guts, wide knowledge and the skill to create synergies at an instant to do this.<p>Very Ninja!
5hoomover 13 years ago
Loved it, you could really feel the authors pain :)<p>I always sort of imagined this seat-of-the-pants type behaviour was unique to tiny indie shops &#38; that you grew out of it once you became a 'real business', but I'm sure you'd kick yourself if you blew a big opportunity like that.<p>Anyway, can we extrapolate from this story and assume that most innovative game studios are geographically situated near vibrantly decorated restaurants?
weeksieover 13 years ago
Completely unrelated and a bit off topic, Matador restaurants were started by two friends of mine in '03 or '04 and are HUGE now. Just seeing the name-check pop up makes me proud of those guys and how far they've come from being a couple of bar managers in Queen Anne.
joshuover 13 years ago
This is how creativity works. You are boxed into a corner, there is a spark, and you short-circuit to some other place entirely.