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Mozilla Hubs

300 pointsby amar-lakshabout 3 years ago

53 comments

CarbonJabout 3 years ago
I&#x27;ve been working with Hubs for a couple of years now, and it&#x27;s been really great for our particular needs. It&#x27;s easy to setup and deploy your own virtual world on a custom domain, it&#x27;s all open source so it&#x27;s easy to re-skin &#x2F; add features on top of, and the Hubs community discord is very active and helpful. We&#x27;re using it in a couple of ways:<p>1) Building virtual venues for social organizations to meet and host workshops in. Youth groups etc. are having a very difficult time adapting to remote first environments, and having a space to gather and have a sense of identity has proven valuable to them. More info at [0] if you want to pop in and see it live.<p>2) Browser based live theatre is also something we&#x27;ve been exploring in our collaboration with On Board, a rotating anthology of short virtual performances by experimental creators. There&#x27;s a show coming up next week if you want to check it out [1]!<p>We could be doing the same thing on a 3rd party platform live VR Chat or Horizons, but the open source nature of Hubs means that we a lot more agency over user privacy &amp; security, as well as the ability to add and modify the stack as needed.<p>It&#x27;s still early days for us, but we&#x27;re building a business on top of Hubs and are getting really positive feedback from our customers.<p>[0]<a href="https:&#x2F;&#x2F;activereplica.io&#x2F;" rel="nofollow">https:&#x2F;&#x2F;activereplica.io&#x2F;</a><p>[1]<a href="https:&#x2F;&#x2F;www.eventbrite.com&#x2F;e&#x2F;onboardxr-4-port-of-registry-tickets-272469743337?aff=brendan" rel="nofollow">https:&#x2F;&#x2F;www.eventbrite.com&#x2F;e&#x2F;onboardxr-4-port-of-registry-ti...</a>
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jshaughnessyabout 3 years ago
I have been working on Hubs from the beginning (September 2017), and want to share a few observations&#x2F;hypotheses behind the project.<p>Natural conversations require space:<p>- Space affords directed non-verbal communication. Unlike video calls (where gestures are broadcasted), space enables an implicit understanding of where people are directing their gestures and attention.<p>- Space allows participants to navigate between simultaneous streams of conversation. This is especially important for events with many people. Contrast turn-taking in video calls with simultaneous talking around a picnic table.<p>- Mixed media, social presence, and a shared spatial awareness combine into a utility as fundamentally useful (and important) as video, voice, or text-based communication.<p>The web is well-positioned to be the go-to decentralized, media-rich &quot;spatial conversation&quot; medium.<p>- This blog post [0] goes into more detail.<p>The &quot;minimum viable metaverse&quot; enables permissionless innovation and participation.<p>- No single organization (Mozilla included) will contribute more than a small fraction of the total utility of the so-called &quot;metaverse&quot;.<p>- Mozilla&#x27;s goal isn&#x27;t to &quot;directly&quot; compete with Meta or other &quot;metaverse&quot; platforms.<p>- Mozilla&#x27;s goal is to build enabling technology so that spatial conversation, online identity, avatar-based representation, etc remains open and accessible to all.<p>By the way, we are looking to hire a lead front-end dev [1], with more positions to follow later this year.<p>[0] <a href="https:&#x2F;&#x2F;gfodor.medium.com&#x2F;the-secret-mozilla-hubs-master-plan-2c1364033bec" rel="nofollow">https:&#x2F;&#x2F;gfodor.medium.com&#x2F;the-secret-mozilla-hubs-master-pla...</a><p>[1] <a href="https:&#x2F;&#x2F;www.mozilla.org&#x2F;en-US&#x2F;careers&#x2F;position&#x2F;gh&#x2F;3745257&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.mozilla.org&#x2F;en-US&#x2F;careers&#x2F;position&#x2F;gh&#x2F;3745257&#x2F;</a>
ChicagoBoy11about 3 years ago
The feedback so far is pretty negative, but I think folks that poo poo these virtual office environments fail to channel the PG heuristic of &quot;what is this the [ancient tech version of something that is now ubiquitous] of?&quot; when thinking about these spaces.<p>As a substitute for the collaboration tools we now have, these are unquestionably terrible. But for those of you that can, I&#x27;d highly recommend checking out PokerStars VR before then diving into your opinion of virtual work environments.<p>If you&#x27;ve ever played poker with friends, you&#x27;ll quickly realize that there are many parts of IRL poker that... truly suck. Play is slower than what you would like, and, if you play &quot;correctly&quot;, the ratio of hands you are playing to time you are waiting for shuffling,dealing,etc. is quite obnoxious. There are pain points, even though overall it is super fun to play poker with friends.<p>Pokerstars, to my mind, did a masterful job in faithfully recreating poker in the virtual world, but then augmenting it by taking advantage of the VR tech. There&#x27;s still a table, there&#x27;s still a deck, the rules are the same, etc. But, because of the medium, the game goes... MUCH faster. Therefore, you get to play more hands, which is more fun. Also, yes, you might still wait around for hands, but now you get all sorts of virtual sidegames or dumb tchotchkis you can play with on your table, which is fun. Your environment can be any one of really incredible settings that help set the mood for a poker night, which is probably nicer than your mom&#x27;s basement. Etc, etc, etc.<p>My point is, poker is a pretty mundane game from an IRL perspective, yet I fundamentally believe that had I the option to invite 5 friends over to play poker in my house versus getting the same 5 friends to meet me in the VR room, that we&#x27;d have far more fun in the VR room. This before the fact that the friction of getting together physically is now erased, so chances are we might even get to play more often. This works, however, because it isn&#x27;t a perfect analogy to the real world poker; rather, because its virtual, there are enough different things that help make it better to an extent that it beats its real world counterpart (at least for me).<p>All of this stuff is pretty nascent and I agree that there&#x27;s lots of crap there, but there will be something unquestionably brilliant about inhabiting virtual spaces with folks where you can bend some laws of physics to make mundane things (like meetings) work a little bit better than they do IRL.
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udbhavsabout 3 years ago
Just chiming in to add some positivity. I love the idea, having a tangible space to play around in can make conversations with friends much more fun and dynamic than a boring old Discord voice channel. I understand where the hate is coming from given how tied stuff like this has become to the &quot;Metaverse&quot; but this seems like a harmless little experiment. Sad to see everyone trashing it
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theluketowersabout 3 years ago
I&#x27;ve seen this be used for providing a space to explore 3D scans of an abandoned mining town in California: <a href="https:&#x2F;&#x2F;poly.cam&#x2F;cerro-gordo" rel="nofollow">https:&#x2F;&#x2F;poly.cam&#x2F;cerro-gordo</a>. I think there&#x27;s definitely some cool applications along those lines of providing a way to interact with real physical locations virtually with other people at the same time.
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duxupabout 3 years ago
This seems like a fun experiment to me.<p>Honestly I&#x27;d give it a give it try because of the mozilla name ...<p>This reminds me of the old internet when folks tried all sorts of weird stuff, maybe failed, but they were neat attempts. I still remember Microsoft Comic Chat.<p>I&#x27;m really bummed out by all the negativity here on HN. Folks talk about simple web and seem to ... maybe like the idea of developers being adventurous (or maybe just founders...) but then on HN we see a volume of complaints if there isn&#x27;t a clear use case &#x2F; something isn&#x27;t polished to high heaven.
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JoeDaDudeabout 3 years ago
FWIW, I know of a group of language learners who have setup one of these rooms with the rule that conversations only take place in the foreign language. So far, it has been very effective in giving learners a place to practice and hone their language skills.
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JadoJodoabout 3 years ago
I remember walking away from the 2009 film &#x27;Surrogates&#x27; (starring Bruce Willis) and being _incredibly_ disturbed at the idea that he&#x2F;his wife hadn&#x27;t actually seen&#x2F;heard&#x2F;felt&#x2F;etc. each other (or anyone) in years. I&#x27;m not against VR as a respite, but this and Facebook&#x27;s “metaverse” push makes me want to spend LESS time with my devices, not more.
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kmfrkabout 3 years ago
It makes sense as a virtual space for remote classrooms etc when everyone&#x27;s going nuts over relying on Zoom, but it seems like this is just a vague &quot;metaverse&quot; thing with no particular problem in mind. Instead of wanting to be excited, it looks like something that&#x27;s going to get axed as a lot of Mozilla&#x27;s experiments.<p><pre><code> Facebook: Meetings are fun, let&#x27;s do them in VR! Mozilla: Meetings suck, let&#x27;s try to make us tear our hair out less over it with virtual spaces. </code></pre> The last Twitch VOD is from two years ago, and YouTube one year ago, so it&#x27;s basically dead. There&#x27;s cool stuff to be done in virtual spaces, but if people don&#x27;t know what they&#x27;re trying to address, you get the next Google Glass.
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GNOMESabout 3 years ago
Launched in 2018 <a href="https:&#x2F;&#x2F;blog.mozvr.com&#x2F;introducing-hubs-a-new-way-to-get-together-online&#x2F;" rel="nofollow">https:&#x2F;&#x2F;blog.mozvr.com&#x2F;introducing-hubs-a-new-way-to-get-tog...</a>
fullstopabout 3 years ago
My daughter loved playing around in here, especially multiplayer.<p>There&#x27;s really not all that much to do, but she liked knowing that she could walk around and goof around with me.
amar-lakshabout 3 years ago
An aside:<p>This is one of the most hopeful take I&#x27;ve seen on the promise of VR, from a highly technical person:<p>[My Year in VRChat] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=hVWlgh8QP5s" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=hVWlgh8QP5s</a>
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spcebarabout 3 years ago
My initial reaction is &quot;wow this is incredibly stupid,&quot; but my second take is, wouldn&#x27;t it be nice to be able to walk around with someone on a video call? I think a 3D space like this will always suffer as when compared to a video game, and it might also suffer when compared to productivity software, ie, Zoom, but I think as a new avenue this could have some kind of utility. Certainly, compared to World of Warcraft this is very boring, and compared to a Google Meet you&#x27;re probably not going to be as productive on a work call, but maybe there&#x27;s something to a format that&#x27;s not just an uninterrupted view of someone&#x27;s face for an hour while you catch up.<p>The meta here however, which is Mozilla focusing on yet another random product, is alarming, and I think a lot of people in the comments are responding to that, probably fairly.
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CharlesWabout 3 years ago
&quot;The Path To Mozilla Hubs&quot;: <a href="https:&#x2F;&#x2F;gfodor.medium.com&#x2F;the-path-to-mozilla-hubs-2697e635490d" rel="nofollow">https:&#x2F;&#x2F;gfodor.medium.com&#x2F;the-path-to-mozilla-hubs-2697e6354...</a>
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_glassabout 3 years ago
I love this product, and I don&#x27;t get the negativity here. For NFTs it is perfect as a gallery that you can join with people to present your work. You can meet up. There is an editor where you can model spaces. Do I miss something? Is there something else with multiple user capacity and ease of development? <a href="https:&#x2F;&#x2F;hubs.mozilla.com&#x2F;spoke" rel="nofollow">https:&#x2F;&#x2F;hubs.mozilla.com&#x2F;spoke</a>
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goodcjw2about 3 years ago
Unpopular opinion: Mozilla has some unique advantage to win the 3D Web.<p>1&#x2F; Hubs and spoke (<a href="https:&#x2F;&#x2F;hubs.mozilla.com&#x2F;spoke" rel="nofollow">https:&#x2F;&#x2F;hubs.mozilla.com&#x2F;spoke</a>) are trying to solve the problem of how to composite and deliver 3D assets over web protocol.<p>1.1&#x2F; Unlike jpegs that can be passively embedded into web pages, 3D assets requires active interactions with other objects.<p>1.2&#x2F; Traditionally, we need a 3D game engine to pack all the assets into one big binary, then build and ship the binary over cartridge, DVD, or recently Steam.<p>1.3&#x2F; Spoke + Hubs is the new web-based 3D engine, which can potentially revolutionize how we create and access 3D content.<p>2&#x2F; Being a popular, open source, and independent browser company gives Mozilla the position of leading the effort to standardize the convention of the 3D Web.<p>3&#x2F; This is low level tech and worth investing in. Also Mozilla makes decent money (&gt; $500M each year) and this is something they can comfortably afford.<p>4&#x2F; Virtual meeting space is just one use case. Admittedly Hubs&#x27; implementation is less than super well polished, but I don&#x27;t know whether they want to be the 3D Zoom in the long run. But I will say it&#x27;s pretty neat if we treat it like a tech demo for their Web-based 3D engine.
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ecmascriptabout 3 years ago
I don&#x27;t get the idea about this &quot;metaverse&quot; kind of thing. So it&#x27;s not a game so there is no gameplay. You just run around in a 3d world which is boring as hell and post pictures on the walls or post some kind of lame animated emote both of which you can do in any messaging app without having the issue that it could not be seen.<p>Some things are imo not suitable as a 3D experience, at least unless it is much, much better than you get with a normal conference call or stream. This is certainly proof of that.<p>I love how this probably sounds like something super cool to executives with little to no technical experience or older office people who aren&#x27;t into gaming but seriously if I worked for a company that would require me to join such a pointless thing I would most certainly resign from my position on the same day.<p>Stop trying to gamify work, it&#x27;s work and not a video game. On top of that, it&#x27;s ridiculously close to look like a kindergarten and I have no understanding why some companies want to treat grown adults as small children.<p>This idea is so bad that it must have come from some woke people that hear the metaverse and go all in on the hype not thinking of if that&#x27;s actually something people want to do. People who are completely disconnected from the actual society and live in some tech bubble. I&#x27;d rather live in a shed in the forest than to run around in a 3D open office space.<p>I am sorry to be so negative, but even if the actual demo could be something cool that could be used for games in the browser this idea deserves criticism.
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perihelionsabout 3 years ago
It&#x27;s like an MMO with bad graphics embedded into a web browser, except there&#x27;s no fun and you&#x27;re not allowed to leave and the gameplay is Microsoft Office:<p><a href="https:&#x2F;&#x2F;uploads-prod.reticulum.io&#x2F;files&#x2F;70c74c3c-4727-42eb-8520-4396c6401357.jpg" rel="nofollow">https:&#x2F;&#x2F;uploads-prod.reticulum.io&#x2F;files&#x2F;70c74c3c-4727-42eb-8...</a><p>This product is psychological abuse.<p>(I did try the demo; I&#x27;m not judging solely from screenshots).
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gfodorabout 3 years ago
HN commenters may be surprised to learn Hubs has been around for ~5 years and was built in part to front-run the push for centralized metaverse projects, which may soon mediate much interpersonal interaction. It also can be deployed to AWS and generates revenue for Mozilla.<p>Here’s a talk I gave years ago laying out the reasons this is important work. Hopefully it can help reduce some of the reactive negativity - you may be convinced to stop thinking these changes aren’t coming, and instead focus on making the best version of the future you can where they do.<p><a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=_5w8xbeCc2Q" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=_5w8xbeCc2Q</a>
spennantabout 3 years ago
That “Magic Link”&#x2F;passwordless auth flow was pretty slick in that the verification link does not authenticate the browser that it opens from your email, but rather the browser that your email address was originally entered in gets refreshed and logged-in when the link is clicked.<p>Is there a trusted Open Source package that does this?
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dangabout 3 years ago
Related:<p><i>Mozilla Hubs – Private social VR in your web browser</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24872589" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=24872589</a> - Oct 2020 (103 comments)
brimbleabout 3 years ago
Tried &quot;Create Room&quot; to see what was up. Denied microphone permission because I just wanted to look around and it doesn&#x27;t need it for that—there won&#x27;t even be anyone else in the room, right? Even if there were, I wouldn&#x27;t say anything. Tells me I can&#x27;t get in without enabling microphone.<p>:-&#x2F;<p>What&#x27;s with the push to these virtual working spaces? I&#x27;ve had some exposure to earlier ones (which look basically identical to this new wave, looking over the very limited info on this landing page) and they&#x27;re the <i>worst</i>. Awkward, and eat tons of system resources for no benefit over a text or video chat.
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spacechild1about 3 years ago
Strange to see all this negativity here. Media artists have organized some pretty cool VR events during Covid lockdown times :-) I think it has lots of potential.
phailhausabout 3 years ago
Looks like VR is going through the skeuomorphism phase that mobile did when smartphones came out. The knee-jerk reaction is always &quot;let&#x27;s take things we know in real life, and represent it in this new medium!&quot; Hopefully over time we&#x27;ll learn what we can and can&#x27;t do without, and create better VR interfaces.
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PaulHouleabout 3 years ago
Seems a little less cringe than <i>Horizon Worlds.</i> Yet I am skeptical of the &quot;alternate space&quot; application of VR, I am much more excited to see VR applications that tell a story the way theme park rides do.
micromacrofootabout 3 years ago
A lot of this stuff tends to be too game-like, you&#x27;d be surprised by how many people are unfamiliar with WASD controls combined with mouse movements to change the camera angle. There&#x27;s a lot of coordination there that long-time gamers take for granted.<p>I find these conventions incredibly limiting when showing this type of environment to someone that doesn&#x27;t play video games. It almost gets dismissed immediately.<p>I also wonder if a 3D environment over-complicates this type of experiment. This is essentially audio with an avatar, why not start with a 2D or isometric environment to reduce the complexity?
gorgoilerabout 3 years ago
I’m really excited to try this at work.<p>Something about calls is far too formal and intrusive. I really need to be able to <i>approach</i> someone in a way that’s much more granular than HELLO I AM CALLING YOU NOW and I hope tools like this will help.<p>This might sound a bit weird but I also feel like sharing my display. Making it openly available for anyone else to connect to and see. Like a kind of work Twitch, I guess.<p>(Maybe one particular workspace mind you. One that has my non-private stuff on it — terminal and internal tools websites that I’m using — and not my company email or IM.)
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torbTurretabout 3 years ago
This 3D space trend is so weird. Nobody wants this. Kids fresh out of college think it’s super cringe, and anyone older won’t bother wasting their time.<p>Talk about throwing their money away.
fleddrabout 3 years ago
Regardless of the discussion of what the actual point is, can VR designers finally understand that graphics CANNOT be this bad. It means instant dismissal.<p>In their free time, people watch Pixar movies and play near-photo realistic games. And have been for 1-2 decades. You seriously cannot get away with this absolute garbage. It&#x27;s late 1980s VR quality. It&#x27;s below second life, which is ancient.<p>Up the bar. Create a world where people actually want to be or this will never work.
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will-wowabout 3 years ago
My company tried doing a VR standup in here last year. It was impressive that it worked at all - some people were on desktop, some on mobile, some in headsets. But while it was kind of a fun bonding event to see everyone walking around and chatting, it also took 3x as long as a zoom standup since people kept losing audio, dropping out, etc. We went back to zoom the next day.
obeidabout 3 years ago
What problem does this solve?
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boarnoahabout 3 years ago
Still annoyed at what they did with WebThings (<a href="https:&#x2F;&#x2F;iot.mozilla.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;iot.mozilla.org&#x2F;</a>).<p>Seeing the similarity between this and their previous efforts like WebThings, in terms of providing more open alternatives to upcoming proprietary trends. It&#x27;s unfortunate they lack follow through and commitment.
cdevroeabout 3 years ago
Does not work at all in the Brave browser. Should I be using Brave? I feel like there are no great browser choices these days.
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phkahlerabout 3 years ago
Don&#x27;t like the snap rotation. Forward and back are smooth, but rotate left or right is a 45 degree snap. If you want finite rotation angles at least sweep smoothly between them, this is really jarring.<p>Oddly I use the snap rotation when playing Echo VR because in VR I found the uncontrolled smooth rotation more annoying. YMMV.
jdlygaabout 3 years ago
I like all these Mozilla experiments, but I wish they would invest in keeping the good ones around like Firefox Send.
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st3ve445678about 3 years ago
Wow, Mozilla is so lost. Time for new leadership. This is just bizarre.
spacechild1about 3 years ago
PSA: Mozilla Hubs has been started in 2018, long before the current metaverse hype!<p>IMO, Hubs has been quite avant-garde and deserves more respect.
mdomsabout 3 years ago
Why do all these metaverse projects look like games from 1998? We&#x27;ve had way better graphics than this for a long time.
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recursiveturtleabout 3 years ago
I like the part where I move my char over to another person&#x27;s char so they can hear me.
NazakiAidabout 3 years ago
Well I have defended Mozillas decisions in the past and still thought they where the good guys, then they came out with this trash. Waste of money. If they can eventually monetize it then great, but personally, I don&#x27;t think it will generate any revenue and just be a money-sink.<p>Guess it might be time to switch browser soon ): Google have won.
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isodevabout 3 years ago
Okay but it doesn’t work on my phone… I guess I need to check it on a desktop.
fxboisabout 3 years ago
Mozilla is the new Netscape. Their only focus should be to build the best browser in the world (like firefox at the origin, fast, simple, small, multiplatform). They have wasted so much money with ridiculous projects. Even sadder, they have weaken the only promising one : rust.
nairozabout 3 years ago
For people asking, it&#x27;s actually useful for virtual poster sessions.
bastardoperatorabout 3 years ago
I want to support Mozilla but WTF is this? No thank you.
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kronoabout 3 years ago
Zillaverse, the free and open web&#x27;s last bastion. Now in 3d!<p>What am I overlooking, how is this going to help Mozilla and the web?
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jms703about 3 years ago
So, is <i>this</i> how the web becomes free and open?
jillesvangurpabout 3 years ago
Runs with OK framerates in a browser on an old imac from 2014. Some obvious UX issues with very fiddly controls. Teleport barely works for example. Nice as a proof of concept; probably useless for anything else.<p>I was listening to Lex Friedman&#x27;s interview with Mark Zuckerberg a few days ago. Like most people I have my reservations about Facebook and their strategy with Meta but it was insightful nonetheless. For me a few key takeaway was that a VR environment might be useful because zoom&#x2F;meets&#x2F;etc. calls actually kind of suck.<p>Zoom calls have a lot of issues and limitation. Only 1 person can speak at the time. You kind of have a lot of people looking in random directions so there isn&#x27;t really any eye contact and it&#x27;s actually hard to interact with people non verbally. Can they see you? If so, are they even looking at you?. Also, it doesn&#x27;t really scale to large groups of people; for that it basically reduces to a live video feed that has zero interaction (most online conferences are like that). And when people share their screen to show a presentation or whatever, they kind of necessarily are looking at whatever they are presenting rather than the video of other people.<p>What Zuckerberg talked about were actually kind of neat features.<p>- you can have side conversations elsewhere in the space and &quot;vote with your feet&quot;<p>- your avatar is primitive but has enough interactivity that it could show your hands, which might be good enough to give you some notion of physical presence that you simply don&#x27;t have with a zoom call.<p>- there&#x27;s a notion of standing around something and talking about that thing. That might be an image, an object, a video, or whatever but it&#x27;s different from sharing your screen and then promptly not being able to see the audience anymore. You can point at things, draw attention, etc.<p>- spatial audio helps people figure out where sound comes from and who is trying to say something.<p>- you have a notion of looking at someone or something and standing close to them.<p>So, I can see how that would be an improvement over a zoom call. Yet I don&#x27;t think vr meetings are a very compelling use case though that will get a lot of people excited. Fundamentally, it&#x27;s overkill for having a meeting and you always have people with bad connections, or joining on a phone or simply doing other stuff while they listen in. I guess it would be nice to have the option. But it would have to be opt-in and multi modal. Additionally, many meetings are quite serious and have topics that just aren&#x27;t even meant to be fun, and involve people that are quite stressed or even angry. Having them appear as some silly avatar in some silly environment is probably not going to help improve these people&#x27;s mood. Imagine having a performance review with your boss parading around as Donald Duck not giving you a raise. Probably would be a bit tone deaf. Great material for Ricky Gervais to do something with though.<p>I think the main issue is that VR&#x2F;AR are cool and all and as soon as we call it a game it becomes actually compelling because then there is something to actually do and be busy with that people actually choose to do. However, having meetings and looking at somebody droning on about some spreadsheet or presentation while hopping around as a duck avatar in some hellscape virtual office type environment that you can&#x27;t escape from is probably not that compelling&#x2F;engaging&#x2F;exciting. Nice the first time, but gets old pretty quickly. Video off, mute on is a popular setting with a lot of zoom calls for a good reason. Kind of frees you up to do more interesting things. Some would consider that an upgrade over sitting for hours in some stuffy meeting room having to listen people talk about all sorts of really boring shit. Haven&#x27;t done that in years and I don&#x27;t miss it.
causiabout 3 years ago
Ok give it to me straight: is this some Mozilla employee&#x27;s plan to scam money out of their bosses or are managers at Mozilla really this stupid?<p>FireFox Mobile is a mess that breaks if you toggle Desktop Mode and hit the Back button but <i>this</i> is what Mozilla is spending man-hours on.
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pl0xabout 3 years ago
Out of all the things Mozilla can be working on, they really choose this meta knock off crap?
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miklabout 3 years ago
Ah, yes, always good with a reminder about the priorities of Mozilla management.<p>They fired the MDN team, most of the Rust and Servo teams, etc., to prioritise funding pie-in-the-sky projects like these.
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alangibsonabout 3 years ago
This is brutal. Firefox is still second rate on mobile and this is what they spend money on.<p>Fine, I give up. I&#x27;m off to install Brave.
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swallsabout 3 years ago
This coming less than a month after they killed their (actually useful) VR browser - Firefox Reality - is rather depressing.
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mattlondonabout 3 years ago
VRML called, it wants it pointlessness back. &#x2F;s<p>I guess this is a &quot;metaverse&quot; play - I like the idea of it but having tried something similar a while ago (albeit with 2D spaces) it seemed kinda pointless. I don&#x27;t think the vicinity aspects really added anything in a work environment - if anything it took away from modern communication (i.e. you can&#x27;t just ping someone to chat to them there and then, you had to go and &quot;find&quot; them in the virtual space before you could talk, unlike e.g. slack or whatever)<p>The only time I&#x27;ve seen it even get <i>close</i> to working was for &quot;work socials&quot; where it was natural to wander around and mix with people or play games together in the space - i.e. where you are not actively trying to get something done.
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