This data structure is also a big part of the work done to make the Zig self-hosted compiler more effcient.<p>Andrew gave a talk at Handmade Seattle on this very topic a while ago.<p><a href="https://media.handmade-seattle.com/practical-data-oriented-design/" rel="nofollow">https://media.handmade-seattle.com/practical-data-oriented-d...</a>
Found about reading this blog post[0] that details plans for an ECS for a Zig game engine.<p>- [0] <<a href="https://devlog.hexops.com/2022/lets-build-ecs-part-1" rel="nofollow">https://devlog.hexops.com/2022/lets-build-ecs-part-1</a>>