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MultiArrayList: Zig type that auto-SoAs your structs

27 pointsby cropcirclbureauabout 3 years ago

2 comments

kristoff_itabout 3 years ago
This data structure is also a big part of the work done to make the Zig self-hosted compiler more effcient.<p>Andrew gave a talk at Handmade Seattle on this very topic a while ago.<p><a href="https:&#x2F;&#x2F;media.handmade-seattle.com&#x2F;practical-data-oriented-design&#x2F;" rel="nofollow">https:&#x2F;&#x2F;media.handmade-seattle.com&#x2F;practical-data-oriented-d...</a>
cropcirclbureauabout 3 years ago
Found about reading this blog post[0] that details plans for an ECS for a Zig game engine.<p>- [0] &lt;<a href="https:&#x2F;&#x2F;devlog.hexops.com&#x2F;2022&#x2F;lets-build-ecs-part-1" rel="nofollow">https:&#x2F;&#x2F;devlog.hexops.com&#x2F;2022&#x2F;lets-build-ecs-part-1</a>&gt;