I am very excited for this. For those unaware, Ron Gilbert was the creative force behind The Secret of Monkey Island 1 and 2, but then left Lucasarts and the subsequent Monkey Island games were made by others. He's said for a long time that those games, while perfectly fine, didn't represent his vision for how the series would have continued (and Monkey Island 2 finished on an intriguing cliffhanger), so it's cool that we'll finally get his version of things, as the new game will continue from where MI2 left off (although apparently the other games will remain as canon somehow).<p>Also, a few years ago Gilbert and many of the others working on this new game made a retro-styled point-and-click adventure game called Thimbleweed Park[1]. It wasn't a smash hit in terms of sales, but I thought it was a lot of fun, and had some very sharp dialogue and design, and reassures me that the creative team haven't lost their touch and this won't be another Underworld Ascendant debacle.<p>[1] <a href="https://thimbleweedpark.com/" rel="nofollow">https://thimbleweedpark.com/</a>
As I was confused by the quote "Ron Gilbert told me he'd never make another Monkey Island unless...", it seems to come from this:<p>> That quote is a reference to a manifesto Gilbert wrote in 2013 about his dreams of creating another Monkey Island game [<a href="https://grumpygamer.com/if_i_made_another_monkeyisland" rel="nofollow">https://grumpygamer.com/if_i_made_another_monkeyisland</a>]. The post made clear that Monkey Island would never officially return unless Gilbert owned the series' IP. "I've spent too much of my life creating and making things other people own," Gilbert wrote. "Not only would I allow you to make Monkey Island fan games, but I would encourage it."<p>Found at <a href="https://arstechnica.com/gaming/2022/04/ron-gilbert-confirms-a-new-monkey-island-adventure-game-coming-in-2022/" rel="nofollow">https://arstechnica.com/gaming/2022/04/ron-gilbert-confirms-...</a>
Did anyone actually beat games of this class 100% without cheating? The whole era of Monkey Island, Grim Fandango, Indiana Jones, etc had so many random little "make this thing interact with that thing" I know as a kid I had to occasionally look up the answer. I did beat Myst without cheating, which felt like it was a different type of product because there was always a logical answer once the puzzle clicked, whereas the old Lucas Film games had so much randomness.<p>I hope/wonder if they will tweak the mechanics on this new release.
Guybrush: At least I’ve learnt something from all of this.<p>Elaine: What’s that?<p>Guybrush: Never pay more than 20 bucks for a computer game.<p>Elaine: A what?<p>Guybrush: I don't know. I have no idea why I said that.
Yow. Curse of Monkey Island was my first, but I've never really been able to settle into the other series.<p>The artwork and soundtrack for COMI were absolutely gorgeous though.<p>"You look like a monkey in a negligee!"
Curse of Monkey Island demo that was ported to WebAssembly and running in the browser, for anyone interested: <a href="https://personal-1094.web.app/scummvm.html" rel="nofollow">https://personal-1094.web.app/scummvm.html</a>
This is fantastic news. If Ron Gilbert hadn't been on board - but yeah, he is. (I guess Orson Scott Card won't be providing any of the duelling banter this time round, considering his...somewhat-altered credibility these days.)<p>Considering the huge surge in popularity for retro-style gaming recently, the grainy Quake-type FPS shooters and pixel-art games, I've been surprised there hasn't been a similar upwelling of traditional adventure games - not just the Monkey Island type (there have been a few of those, but no megahits?) but also the old text adventure games. Is anyone trying to do an Infocom-like out there, or an evolution of it, in a somewhat mainstreamy way?
Weird to see this tweet from 2016: <a href="https://twitter.com/grumpygamer/status/734843964709175297" rel="nofollow">https://twitter.com/grumpygamer/status/734843964709175297</a>
Slightly offtopic, but anyone who is grieving the loss of adventure games and hasn't played games by Daedelic Entertainment (Deponia series, Whispered World), is seriously missing out. Too bad Daedelic does not do those games anymore either. I've also massively enjoyed Unforeseen Incidents, which has more of serious tone akin to the Police Quest series.
One of my favorite gaming moments was from the first Monkey Island. I won’t spoil the gag, but those of you who recall Guybrush calmly saying “Rubber tree” probably went through the same emotional roller coaster that I did.
Very cool! Fond memories of MI1 and 2 as a kid. I don't game anymore (I don't even have the time to write all the code I want to), but I could potentially buy this (I bought Thimbleweed Park too, but barely started it lol).<p>That said, I'm one of those weird people that like the retro look and I wish the art style was more along the lines of MI2 and low-rez like (using techniques like they did in Thimbleweed Park). Still, pretty cool they are doing this.
Ok so something really exciting is that Devolver Digital of Hotline Miami fame are involved.<p>I'm already counting up the time I've mentally put aside to play this.
Ahoy there Fancy Pants!<p>I've absolutely <i>loved</i> this series of games ever since I first played them as a kid in the 90s. I didn't think we'd ever see another MI Game with Ron Gilbert involved so for me this is wonderful news, I really can't wait for this to come out.
Monkey Island 1 was THE game of my childhood. I'd watch an older neighbor kid play it for hours. Every once in a while I'd throw out a bad idea (try Pushing that bush). I'm excited to play the new one with my 7-year-old.
For some nostalgia, there's great covers of some of the Monkey Island soundtrack.<p><a href="https://www.youtube.com/watch?v=qUMKy2Jk3Oo" rel="nofollow">https://www.youtube.com/watch?v=qUMKy2Jk3Oo</a>
This is the third time this has made front page in the last ~8 days. I'm as excited about it as everyone else here, apparently, but at this point isn't it just displacing other good stories?