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Persepolis of ancient Persia rendered in WebGL

879 pointsby avesturaabout 3 years ago

75 comments

stackbutterflowabout 3 years ago
This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown&#x2F;grey&#x2F;white stones, rusty tools and weapons. I&#x27;ve grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities.<p>It&#x27;s a really cool project. Now I want a VR game where I could simply walk around ancient cities and watch people go about their day.
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globalise83about 3 years ago
Just explored it with my 4 year old son. He insisted on a second tour and on clicking all of the interactive exhibits. Amazing design and execution!
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chowardabout 3 years ago
Horrible UI but would be cool otherwise. On an Android and the performance was fine but way too much finger swiping.
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lekeviciusabout 3 years ago
Not directly related, but I can still recommend &quot;Assassin&#x27;s Creed Odyssey&quot; as a very enjoyable recreation of key places and buildings around ancient Greece. Ubisoft spent a considerable effort to research and recreate some highlights, and being able to freely walk around help a lot with immersion.
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westoncbabout 3 years ago
Extremely well done (at least for desktop). Many seem to dislike that it&#x27;s scroll-controlled, but tbh I would&#x27;ve given up immediately if it were free navigation—I didn&#x27;t feel like wandering around looking for things, just wanted to observe the sights. And since the core structure is a sequential list of sights, the scroll interface is a nice way of keeping that linear structure in place while automatically choosing nice camera positions along the transitions.<p>There are many other small interaction cues that are expertly done, bringing in various optional jump-off points (e.g. viewing the same scene present day) without breaking continuity to explicitly teach anything. Another example: highlighting text on in-scene plaques as they&#x27;re read (with high quality voice-acting). This is a well thought through experience.
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skogwebabout 3 years ago
Worked incredibly on my mac! A bit annoying to navigate by scroll, but nevertheless amazing in my opinion.
purpleideaabout 3 years ago
Very nice model, but sadly it&#x27;s Getty, so it&#x27;s not available to download. That would be a good way to get the story and images out. Make it free to download, and people would turn it into Quake maps, and eventually people would learn more about Persepolis.
larussoabout 3 years ago
It worked great on my iPhone 13 Pro Max. But it is quite warm now. The scrolling worked well without any hiccups. I didn’t test it on my PC yet. The only thing I would wish is a little bit more life in the scenes. I love how games like Tomb Raider or Uncharted give little details some movement. I think the overall presentation is awesome just too clean for my taste.
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nomercy400about 3 years ago
This reminds me of Encarta. Encyclopedia on a cd-rom, with audio, video and images on many subjects, all clickable.
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azarasabout 3 years ago
This is wonderful.<p>I would like having something like this with virtual reality glasses to visit historic sites like Roman Forum, Pompeia, Delphic Panhellenic Sanctuary, the Aqueduct of Segovia, The Roman theatre of Mérida...<p>If a tenth of the money spend in games were spend in make such a projects...
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ar_imaniabout 3 years ago
I visited Persepolis several times. Saw lots of images and illustrations, but this one is the coolest. Thank you.
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hakreabout 3 years ago
Very well made to navigate the site, just missing a birds-eye perspective or mini-map to show the current location of the camera (and angle?) within the city.<p>and I very much like the sound effects.
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ar7hurabout 3 years ago
I visited Persepolis in 2016 -- having this experience before the actual visit would have been incredible!
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dymkabout 3 years ago
Very cool!<p>Unfortunately, half the comments will be a shallow dismissal about the scrolling, but that&#x27;s typical HN.
berkutabout 3 years ago
Why&#x27;s it slightly noisy? It never resolves to clean when the camera&#x27;s still, so it doesn&#x27;t seem to be MC noise for something like ambient occlusion or raytracing&#x2F;pathtracing, so I assume it&#x27;s just a 2D effect on top of the image for look?
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TheAceOfHeartsabout 3 years ago
This is beautiful.<p>Does anyone know how many of those colors are believed to be historically accurate representations vs artistic license? The paint has long since faded, but perhaps the colors have been identified through some kind of anlysis?<p>There was a recent article here on HN which made me realize the importance of communicating what colors are scientifically or historically accurate vs artistic license.
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loudouncodesabout 3 years ago
Beautiful, but why this design trend of breaking the semantics of scrolling?
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Wowfunhappyabout 3 years ago
This is cool, but since all positional movement is on-rails, I find myself questioning their decision to use real-time rendering, as opposed to a pre-rendered video that users can scroll through. The latter approach would have allowed Getty to use higher quality models and lighting, and made the experience smoother on low-end devices, possibly at the cost of bandwidth.<p>A conventional video would mean loosing the ability to drag to look around, but I&#x27;m not convinced that this was a significant part of the experience—IIRC, they don&#x27;t even tell you that it&#x27;s possible. Alternately, Getty could have sent a 360° video, at the cost of even more bandwidth.
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offmindedabout 3 years ago
Terrible UX but the concept is cool.
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andretti1977about 3 years ago
I find it amazing and really interesting, but i have a &quot;side&quot; question: does anybody know how much does it cost to realize such a great work?
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the_afabout 3 years ago
Extremely cool. I love this use of technology.<p>The trilingual inscription of King Xerxes at the main gate reminds me a lot, in tone, to Ramesses II&#x27;s words in Shelley&#x27;s famous poem &quot;Ozymandias&quot;.
mrbonnerabout 3 years ago
I played Assassin Creed Origin (ACO) few years ago, the 1st AC game I felt really immersed in. I played the AC1 back in the early 2000s but it didn&#x27;t click for me. ACO is different: totally open world. You could climb anywhere, even to the top of the pyramid of Giza during its glorious time with the golden top. You can climb to the light-house on top of the library of Alexandria. The sceneries are majestic. I feel like I travel back in time and live in the era.<p>At the end of the game, you have an option to &quot;explore and learn&quot;. In this mode, there would be no fighting and you are given a guided tour through ancient Egypt. This is truly the most fascinating moment in my gaming life. The other one would be wandering aimlessly in Microsoft Encatar exploring mode.<p>I couldn&#x27;t wait to experience all this again in a truly HD VR world. Maybe some day!
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gherkinnnabout 3 years ago
In Our Time has an episode on Persepolis [0]. Great episode of a great podcast.<p>0 - <a href="https:&#x2F;&#x2F;www.bbc.co.uk&#x2F;programmes&#x2F;b0b4z075" rel="nofollow">https:&#x2F;&#x2F;www.bbc.co.uk&#x2F;programmes&#x2F;b0b4z075</a>
a1371about 3 years ago
This is an amazing presentation I wish instead of constant scrolling you could move forward by just holding your click&#x2F;tap on a forward button on the screen. Sounded like a better UI
kzrdudeabout 3 years ago
Brilliant to walk through. I&#x27;d love to see the ruins of it in real life.<p>I came to think about something I heard just this week: A city without people is not at all like itself, it&#x27;s just a bunch of buildings.<p>So while the walk-through is amazing, to really &quot;be there&quot; in this palace, we&#x27;d have to see&#x2F;imagine the people being there as well. Might be a tricky task for a visualization, but I&#x27;m sure it can be attempted!
trulyabout 3 years ago
Does anyone know what technology is used underneath? It is obviously compiled to webgl, but what are they using for development? Unity? Some other engine?
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pabbasianabout 3 years ago
could be fun if it was a bit lighter and let people navigate through with keys
ad-astraabout 3 years ago
Cool stuff. Got stuck in the Accessibility Settings on my iPhone 12 Mini, the touch target didn’t register for some reason.
azangruabout 3 years ago
I really dislike the &quot;scroll to continue&quot; UI. Buttons would have worked much better!
wookieeloverabout 3 years ago
Not sure what everyone else is having issues with, I&#x27;ve watched this on both my ubuntu boot as well as windows and it&#x27;s fantastic. I just have an old logitech mouse, nothing fancy, and it&#x27;s brilliant.
swiftcoderabout 3 years ago
Whoever designed the navigation in this must have some sort of continuous-scroll device. My scroll-wheel finger would develop RSI by the time I finished exploring that using a normal scroll-wheel mouse...
sytelusabout 3 years ago
On iPad things get stuck at the stairs.
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arcticbullabout 3 years ago
Started hitting 5fps around Royal Feasts on my M1 Pro machine and I had to bail out, but otherwise, really spectacular.
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sinuhe69about 3 years ago
I like it but I wonder why the model looks so flat and more like painting over than sculpting. Did they not use bump map or the 3D model was so coarse it would not help much anyway? The view of the real artifact is way more impressive even without the painting.
xaedesabout 3 years ago
Nice stuff, but that scrolling navigation? Well I am gonna send you bills of my doctor.
farzherabout 3 years ago
this is the worst experience ever on a gaming mouse that scrolls 1 tick at a time
de-asis-kevinabout 3 years ago
I think a video content would also be amazing or a virtual reality. A video game experience even in web would be nice too. I find that the scroll experience was hard to use. But the idea is pretty amazing
LeanderKabout 3 years ago
I am a bit disappointed that it&#x27;s always those grand palaces. I also want to see the environment in which average people lived, this is harder for me to imagine than those grand temples.
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behiriabout 3 years ago
You can look around with click and drag but you can&#x27;t move. There was some art that I wanted to look at from close but I couldn&#x27;t. at least an ability to zoom would have been good.
shepherdjerredabout 3 years ago
It&#x27;s astounding to me that something so beautiful like this was ever real with or without modern technology. It&#x27;s incredible what you can do with enough man-hours.
getpostabout 3 years ago
The Getty Museum contracted this out to <a href="https:&#x2F;&#x2F;media.monks.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;media.monks.com&#x2F;</a>
UberFlyabout 3 years ago
Oh my. I just recently went down the Persepolis &#x2F; Alexander the Great rabbit hole. This is the side of the internet that makes it the marvel that it is.
macinjoshabout 3 years ago
This thing sucks. Why would I want to use my scroll wheel to navigate a 3D space? UX&#x2F;UI designers need to get a clue.
lagrange77about 3 years ago
Really cool! Any details on the tech stack? The only thing i could extract from the minified source is Three.js.
reacharavindhabout 3 years ago
When I see historical artefacts like these from Persia, I always wonder about the loss of creativity with modern approach of minimalism and optimisation to cost. Our buildings are boxes, houses white and have minimal squarey furniture, and almost everything in society feels like an exercise in optimisation towards cost and resource efficiency.<p>Where are our modern equivalent of marvels like Persians from ~500 B.C !
tanbog10about 3 years ago
It was unwatchable for me on a recent lenovo and an Australian internet connection. Sounds cool though.
ackbar03about 3 years ago
There are a few videos on youtube of Iran in the old days and it seemed like quite a beautiful place
zelphirkaltabout 3 years ago
All of the interior is rendered black. I can only see silhouettes of things. It seems to be broken.
cmaabout 3 years ago
The scrollwheel trend needs to go away. It isn&#x27;t smooth at all with a wheel on desktop.
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garyfirestormabout 3 years ago
I have a 12 pro max and the scrolling part is stuttering a lot. Almost unusable 5-10 fps.
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tommicaabout 3 years ago
Didn&#x27;t work on my android, but on my PC this is an amazing experience!
dev912about 3 years ago
The scrolling bothered me and I had to stop, but I did enjoy what I saw.
krautsourcedabout 3 years ago
If you play Elden Ring and get to the Southeastern Palace scene... :)
replygirlabout 3 years ago
soon they&#x27;ll be on par with the 3d coliseum from encarta 2002
dvhabout 3 years ago
Scrolling broken on my phone. Stop hijacking the scrolling damnit.
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Quanttekabout 3 years ago
Trouble getting it to work in Firefox on Mac OS
pjmlpabout 3 years ago
Doesn&#x27;t work at all on latest Chrome on Android.
san_amiroabout 3 years ago
very cool! does anyone remember Microsoft Encarta? they had something similar where you can walk in Persepolis and interact with it.
neycodaabout 3 years ago
This ran pretty well on a Galaxy S10 in Chrome.
gigel82about 3 years ago
My finger hurts
enjikakaabout 3 years ago
Lovely project and great use of WebGL!
lambo4bkfastabout 3 years ago
I&#x27;d love to see more of this!
bbuabout 3 years ago
this makes me realize how old my 2014 macbook pro is. at least it kinda worked in safari.
silveiraabout 3 years ago
It does not work on a iPad Pro.
everyoneabout 3 years ago
This sucks!! Just let me walk around with WASD. The scrolling controls suck ass.
agent007121about 3 years ago
Very cool! Thank you
claudiuhlabout 3 years ago
we need similar projects for greek and roman ones
umenabout 3 years ago
amazing , how they do that ? someone knows ?
Kalanosabout 3 years ago
not much for words, was he, old xerxes?
stevebmarkabout 3 years ago
This is completely unusable on an iPhobe
aborsyabout 3 years ago
Amazing!
shaded-enmityabout 3 years ago
This looks amazing but I&#x27;d appreciate an autoplay button or free walk + look, the scrollwheel monorail handcranking makes the exploration rather frustrating.
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janocabout 3 years ago
Eternal forced scrolling &quot;powerpoint&quot; HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this?<p>Designers, who think that this is a good idea to waste people&#x27;s time like this, shouldn&#x27;t be allowed anywhere near computers.
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lecaroreabout 3 years ago
Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL &quot;experiences&quot; I see fall into this trap, they want full control of what&#x27;s shown, wasting their technical effort.
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wly_cdgrabout 3 years ago
It&#x27;s a bit shit innit