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A lesson in game design – Tempest

4 pointsby blunteabout 3 years ago
Tempest: Atari 1981<p>Simple mechanics, novel design, increasing complexity<p>https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Tempest_(video_game)<p>https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=AiTgA3ZOoSo<p>Because of the CRT screen and the vector graphics, the in-person experience was unique and difficult to replicate. Likewise, the very simple button and rotating knob interface combination was approachable but presented unique challenges in the gameplay.

1 comment

PaulHouleabout 3 years ago
When you post a submission with text, HN doesn&#x27;t turn the URLs into hyperlinks... You are better off posting just the link and maybe adding a comment.
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