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The Tech Stack Behind a WASM and WebGL2 Battle Royale

7 pointsby jordoabout 3 years ago

2 comments

nightowl_gamesabout 3 years ago
Full Disclaimer: I worked on this game with OP.<p>I&#x27;m really excited about the future of WebGL (and eventually WebGPU games). I really like Godot for it&#x27;s light weight, open source, focused nature. It&#x27;s a good engine.<p>We&#x27;ll be publishing more blog posts about our experience using Godot, writing netcode in Godot, and deploying to the web platform for games.
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rektideabout 3 years ago
Most of the tech here is about the servers &amp; services. So so so excellent seeing a 1 man shop (now 3) hoist up such an impressive backend system, take such off the shelf open source tools &amp; snao together such neat gaming infrastructure. It&#x27;s really happening- small operators can diy a real world environment together easily-ish.<p>Great to hear a very positive report on the Kubernetes based &quot;Agones&quot; game-server operator. Builtin metrics that get dropped i to the other snap in observability tools... everything looks so slick, so visible. Plug &amp; play!