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Kobold2D, easiest way to build 2D iOS games w/ physics

4 pointsby cavalcadeover 13 years ago

1 comment

5hoomover 13 years ago
Ooh, now this looks promising.<p>Having done Cocos2d development for a while now I like the sound of this and will definitely give it a try.<p>I'd be super impressed if there was built in support for shaders too (there is support in Cocos2d 2.0 but it's still in Alpha &#38; not quite ready for prime-time). Oh and I really like the idea of a Project Upgrade Tool, it can be messy updating cocos2d projects.<p>Sounds good, well done!