Hello,<p>This is a little hobby project I've been working on for about a year in my diminishing spare time.<p>It all started with an idea of creating a sort of state machine based game development using JSON that synchronizes automatically to clients.<p>My example projects use React, but it can easily extend to any JS Framework as long as it can be bundled into a single bundle.js file. Your server authoritative code uses NodeJS and gets executed in a virtual machine once for every action received, similar to serverless framework. It's very early prototype, but I have a huge emphasis on competitive play, and instant matchmaking. Well, it would be instant if there were players haha.<p>I plan to keep the platform ad-free forever.<p>If any traction is gained, I'll work towards monetization for developers via private rooms, item store, tournaments, and bounties, similar to the Roblox model where hosting is free at scale.<p>If any of this picks your interest, hit me up!<p>---<p>Play @ <a href="https://acos.games" rel="nofollow">https://acos.games</a><p>Discord @ <a href="https://discord.gg/ydHkCcNgHD" rel="nofollow">https://discord.gg/ydHkCcNgHD</a><p>Docs @ <a href="https://docs.acos.games/" rel="nofollow">https://docs.acos.games/</a><p>GitHub @ <a href="https://github.com/acosgames/" rel="nofollow">https://github.com/acosgames/</a>
One comment on the memorization game: there doesn't seem to be a way to visually distinguish repeated notes. (After putting on headphones, I noticed there was a sound played for each note, but it would be nice to have some visual indication as well.)
Very polished! I managed to not lose at tic-tac-toe, so not too embarrassing.<p>Are games with more than 2 players supported?<p>Edit: I see on the GitHub page that up to 100 players are supported in a "room", but I'm not sure if that maps to an instance of a game or not.