Wish the game was remade, it has many interesting concepts, especially for its time, but the visual presentation and some gameplay elements hadn't aged well.<p>It was an example of an early open world game. The most interesting part of the game is the first chapter. The game very directly makes you go south towards Krondor, and the path north contains some large enemy packs. But if you manage to defeat the two large enemy packs, it gets much easier later on and you can take a very long detour around the entire map. This means you can access some high level equipment and spells early on in the game. The game designers actually planned for this possibility, because there are some quests in those areas that can only be completed in the first chapter (normally you'd explore these areas around the third chapter at least).
The book "Magician" by Raymond E. Feist, which this game came from, is a great read and interesting in as much as the book came after and grew out of a long-running RPG campaign, if I remember correctly.
Betrayal in Antara (the sequel to Krondor) was like Skyrim to me. The reviews mostly focused on the outdated graphics, but we've long since moved beyond "graphics keep getting better" and I suspect it would be more happily reviewed in 2022 than it was back then.<p>Also, I consistently think about art (music, games, movies, books, etc), that while you may not have massive international fame, your work might still be somebody's favorite.
I have very fond memories of this game; I played it a lot as a child and can still probably recite a great number of the word-locks. I'm pretty sure my parents would still recognise the riddle music too, even after 20+ years.<p>I remember this site too and am saddened to learn of the author's passing.<p>It's heartwarming to see a relic such as this preserved, when so many similar things are left to disappear with the communities that made them.
This game and Might and Magic VI have always been my high water marks for computer RPGs, despite their flaws.<p>This website is serious nostalgia for me.<p>The Mordhel wordlocks from this game are a mechanic I desperately wish other games would pick up (who doesn't like riddles?).