Interesting that this is built on Godot. The Tesla Infotainment UI is also using Godot so it seem to be picking up steam in this sort of non-traditional application of game engines. Very cool!
I have used Milton for this for about a year or so. One thing I really like about Milton is the Grid tool, to create rows and columns. It’s great for sketching out ideas or calculations when learning. From what I can tell, Lorien just has Rectangles, so Grids would be a nice addition.<p>I think the Linux code for Milton had one or two issues when compiling on a modern Arch system, but I have a simple fix laying around if anybody else has trouble.<p>I should try Lorien though.<p><a href="https://github.com/serge-rgb/milton" rel="nofollow">https://github.com/serge-rgb/milton</a>
I saw Lorien a while ago, when I was looking to build a Godot program with an infinite canvas - some of the ways that the menus are things are setup are really, really clever.<p>If anyone is familiar with it, do you know where to look for good examples of such things for Godot? Maybe the author will bless this thread with presence and give us some tips or explain the thought processes when it comes to designing them in Godot.<p>Shoot your shot, right? Anyway, it's awesome to see it posted here!
Coincidentally, I installed and tested this last week.<p>It doesn't detect the use of the delete button in my stylus.<p>There's even an issue in GitHub about it: <a href="https://github.com/mbrlabs/Lorien/issues/118" rel="nofollow">https://github.com/mbrlabs/Lorien/issues/118</a>
I've been using this with my Wacom Tablet on Linux.<p>Really liking it so far, the keyboard bindings for common commands and simplicity and ease of use of the program keeps me coming back to it.<p>Looking forward to newer releases!