The basic premise of web3 is decentralization of <i>value transfer</i> and <i>digital ownership</i>. Examples of <i>value transfer</i>: payments, swapping assets, escrow, auctions, crowdfunds. Examples of <i>digital ownership</i>: limited-edition art ownership, domain names, collectibles, game assets, shares, access tokens, user accounts, private keys, and maybe eventually other assets.<p>Real-world use cases could replace parts of PayPal, Patreon, Bandcamp or Kickstarter with a crypto-native solution to decentralize some parts of payments, user accounts, and ownership. Where is the killer Web3 app? It's only been a ~year or so since Web3 has entered mainstream consciousness, and the few-years-old tech is still far from a usable state. Crypto has a long way yet to go: Proof of Stake, rollups, zk privacy preservation, light clients, and a host of other solutions need to be first solved for it to be widely usable. In the meantime, most current Web3 apps are best to view as high-risk "beta" experiments.<p>> The Web was about making information accessible to all, Web 3 is trying to provide value to a few, where everything is done for the benefit of the few rather than benefit of all.<p>This is a gross misunderstanding of web3. Take a look at NFT art world, almost all the media and information is freely accessible, to the point that it is regularly ridiculed with "Right Click Save" by the out-crowd. This is distinctly different than Patreon and Bandcamp models, where artists might put digital media behind a paywall, making the information only accessible to a limited few. See more here[1]<p>[1] <a href="https://mirror.xyz/herndondryhurst.eth/S-W2ZXRbrcy8bVGrKwMXSou63gWir7RJ9xs6wUn_h-0" rel="nofollow">https://mirror.xyz/herndondryhurst.eth/S-W2ZXRbrcy8bVGrKwMXS...</a>