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Visualizing quantum mechanics in an interactive simulation

171 pointsby JoeDaDudealmost 3 years ago

7 comments

kwatsonafteralmost 3 years ago
This is really impressive-- In a talk some time back Bret Victor talks about interfaces that look and feel like this; where you can see the whole system, &quot;running&quot; and tinker with parts without, &quot;re-compiling&quot; or, &quot;re-writing&quot; programs. I always love finding things like this on HN.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ZfytHvgHybA&amp;ab_channel=stupidbob306" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ZfytHvgHybA&amp;ab_channel=stupi...</a>
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JoeDaDudealmost 3 years ago
See a full description of the simulation software at:<p><a href="https:&#x2F;&#x2F;www.spiedigitallibrary.org&#x2F;journals&#x2F;optical-engineering&#x2F;volume-61&#x2F;issue-08&#x2F;081808&#x2F;Visualizing-quantum-mechanics-in-an-interactive-simulation--Virtual-Lab&#x2F;10.1117&#x2F;1.OE.61.8.081808.full?SSO=1" rel="nofollow">https:&#x2F;&#x2F;www.spiedigitallibrary.org&#x2F;journals&#x2F;optical-engineer...</a>
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fordalmost 3 years ago
This is pretty cool - quantum behavior is really not intuitive and being able to play with it helps clarify it<p>I do wish each level had more explanation about the concept it&#x27;s teaching. You can figure things out if you know a small amount about how quantum mechanics work (like knowing once you measure something the superposition collapses) but the game would be a better teaching tool if there were explanations before&#x2F;after you complete a level<p>For people interested in QM but without a physics&#x2F;math background Carlo Rovelli has a book called Helgoland that explains a lot of the basics in a non-technical way
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dvhalmost 3 years ago
Three polarizer paradox is real mindfuck when you see it in real life for the first time.
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avodonosovalmost 3 years ago
I am unable to place any new element in the lab. Is it because I am on a tablet?
samstavealmost 3 years ago
Would you please provide some &quot;recipes&quot;.<p>Also, is it possible to create a &quot;packet load&quot; which was dependant on rules such as phase to deliver intact?<p>e.g. If I can assign text as the data packet - and then I need to find a way to get it there ungarbled&#x2F;100% and see how perhaps a phase change results in packet losses -- but then how to as Dwave puts it &quot;reach into different dimensions to pull data out&quot; (He seriously made this claim, so obviously this whould be feature #1 - ;-)
lisperalmost 3 years ago
No coincidence counter?
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