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Show HN: RawInputViewer – Examine how games receive inputs from Windows

49 pointsby EsportToysalmost 3 years ago
This is my third ever GUI programming project -- I've only ever done any sort of programming in AutoIt as I'm entirely self-taught via their docs/tutorials. I've only just started learning about control flow and structuring of GUI apps really recently, so you might find that the data access patterns in my source code to be a mess as I wrote them before learning about those concepts.

4 comments

nick__malmost 3 years ago
I vouched for your post, I had a questions and a comment!<p>1) games on Windows frequently use DirectInput[a], it would be a nice addition to your application. Is it possible with autoit ?<p>2) Your application is simple enough (without direct input) that you could write it in 32bit assembly. It would be a great learning experience to rewrite it in the lowest level language. If you want to go that way I recommend those tutorials [b]. Don&#x27;t be scared, assembly is one of the easiest way to explore the win32 api.<p>a) <a href="https:&#x2F;&#x2F;docs.microsoft.com&#x2F;en-us&#x2F;previous-versions&#x2F;windows&#x2F;desktop&#x2F;ee418273(v=vs.85)" rel="nofollow">https:&#x2F;&#x2F;docs.microsoft.com&#x2F;en-us&#x2F;previous-versions&#x2F;windows&#x2F;d...</a><p>b) <a href="https:&#x2F;&#x2F;www.winasm.org&#x2F;iczelion-tutorials.html" rel="nofollow">https:&#x2F;&#x2F;www.winasm.org&#x2F;iczelion-tutorials.html</a>
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cinntailealmost 3 years ago
I would be careful of running this against online games, it might get you banned.
jancialmost 3 years ago
Nice to see AutoIt after all those years. It was my beginning with win32 API as well. It had nice learning curve and good documentation.
anonymoushnalmost 3 years ago
Super cool!