I've always found the "hey Twitter friends, I wrote a guide, buy it for $90 now!" stuff super unethical anyways. First of all, the information they sell that way is 100% available for free somewhere else or is useless. They're usually mediocre in their fields, but have chops for social media marketing.<p>Essentially that economy is all about being perceived as an expert and manipulating naive/unsuspecting people with marketing tactics without ever actually providing any value. The entire focus of that community seems to be on MRR rather than products or solutions.<p>They make posts on HN, Indiehackers, Reddit, etc. trying to sell themselves as sympathetic by using the guise of "sharing their story" but they're actually just finding more customers. Btw, I don't mean that sharing your project on HN is sleazy, of course not. But it's quite obvious when you're lying with a blog post for example, and actually using the mirage of a real discussion to point eyes at your money makers.<p>That said, I think there's a subset of those people who do provide real value and don't play the MRR game. Instead they treat it more like a hobby (or craft) and just build shit while being practical about income. IMO, that's something to try to emulate. Stop worrying about "how do I make $1000 per month in passive income?", and instead build something useful or fun without pressuring yourself (or others, for that matter). Be practical, not hopeful and needy.<p>Some examples I can think of right now, though some of them are actually not making any money AFAIK:<p>- A cool library of playlists for programming sessions, run by Datassette: <a href="https://musicforprogramming.net" rel="nofollow">https://musicforprogramming.net</a><p>- Fabien Sanglard's awesome books explaining classic game engines: <a href="https://fabiensanglard.net/gebbdoom/" rel="nofollow">https://fabiensanglard.net/gebbdoom/</a><p>- Custom Thinkpads that look retro but are beefy bois, by XY Tech: <a href="https://www.xyte.ch/mods/x210-x2100/" rel="nofollow">https://www.xyte.ch/mods/x210-x2100/</a><p>- Cheap, no non-sense email service, made by a solo dev: <a href="https://purelymail.com/" rel="nofollow">https://purelymail.com/</a><p>- Nice repository of tips and info for software engineering teams, made by a burnt out team leader: <a href="https://principles.dev/" rel="nofollow">https://principles.dev/</a><p>- The original AdBlock, which I believe was made by 1 or 2 devs and just had a donation box when it first started: <a href="https://chrome.google.com/webstore/detail/adblock-%E2%80%94-best-ad-blocker/gighmmpiobklfepjocnamgkkbiglidom" rel="nofollow">https://chrome.google.com/webstore/detail/adblock-%E2%80%94-...</a><p>- Had to add this classic from the Diablo 2 days, BoBaFeTT's trainer: <a href="https://www.geocities.ws/free_bobafett/main.htm" rel="nofollow">https://www.geocities.ws/free_bobafett/main.htm</a><p>All of these projects have one interesting thing in common: there's no pretense. They had an idea for some tool or service and decided that they could provide it. I'm sure that most of these projects grew out of stuff they were tinkering with anyway and probably weren't things where they spent too much time obsessing over market fit.<p>IMO worrying about social media audiences, email lists, profit, market fit, exposure, pricing, etc. is a sign that you should be looking for VC funding rather than building a product. Those things can work as well, but you have to be someone who's trying to build an empire of sorts rather than provide immediate value.