An open-world post-apocalyptic desert roguelike game. Think Mad Max or Fallout but ASCII/tiles, turn-based, aimless and limitless.<p>Existing examples and development start:<p>- Dwarf Fortress - 2002<p>- Cataclysm DDA - 2010<p>- Caves of Qud - 2010
A distributed WASM/WebGPU fractal zoomer in which participant consensus decides where to zoom. All participant computers share the calculation efforts and torrent the results to each other.<p>Rendering can get well ahead of the zoom level so that everyone gets a full-screen full-framerate fractal zoom as if they had all of that compute in the room with them.