Dreams is an awesome “video game creator” game for PlayStation. It uses uses distance fields for geometry, instead of polygons.<p>You model things inside the game via sculpting by adding and subtracting shapes. Surfaces are covered in “flecks” which gives models a really unique look.<p>The talk goes into the rendering pipeline, optimizations, and how they and obtained a particular look.<p>Sorry hacker news title doesn’t match video title. Thought it was more fitting.