Hi HN! About a year ago I showed my side project Yare here (<a href="https://news.ycombinator.com/item?id=27365961" rel="nofollow">https://news.ycombinator.com/item?id=27365961</a>) and was overblown by the feedback and support. Since then a lot has changed and I'm excited to share the beta of 'Yare 2' (<a href="https://www.yare.io/" rel="nofollow">https://www.yare.io/</a>).<p>The simple programming game has evolved into something a little more complex with the ability to not only control the units with code, but now practically anything is programmable. E.g. the players can build their own UI elements to play the game with (when you choose 'play with mouse and keyboard' on the homescreen, it showcases what is possible to create).<p>This is a passion project that I don't plan to anyhow excessively monetize and will be always free to play, but I'm worried that it's perhaps growing into a too chaotic/confusing game and losing its initial simplicity.
Thanks for creating this. I have found it pretty impenetrable though, i've spent a good few minutes trying to get some of the bots to harvest, but they never seem to move.<p>It feels like it could do with a bit of over the shoulder user testing.<p>After a while the game does get canceled which may be the root cause of the issue?
Looks pretty cool in idea, but the game has crashed every time I've tried to play it. I've also noticed that a lot of my energy keeps getting into negative values ( which look like a overflow to me).<p>I'm a big fan of 1v1 strategy games like this. but it needs more than 1 unit and 1 structure (I think). - otherwise it's just a matter of who attacks first and who has further to travel.<p>What's meant to be the balance of the races? triangles seemed to have more units than squares, for instance.. do they travel faster?
Any reason as to why this is not open source?
(I'm not saying, everyone should make everything OS, just interested to understand your reasoning behind the decision?)
a very different take on programmable rts is <a href="https://colobot.info/" rel="nofollow">https://colobot.info/</a> (perhaps <a href="https://en.wikipedia.org/wiki/Colobot" rel="nofollow">https://en.wikipedia.org/wiki/Colobot</a> is a better introduction)<p>this is a very old game that has seen an open source release (including free assets) somewhat recently.<p>the original game is fully playable on modern platforms; lately some multiplayer features were added that look quite a bit of fun.<p>this is an early-noughties 3d rts, with the twist that all units (including the enemy, though this is obscured during normal gameplay) run user-editable code that can be changed in-game.<p>the rts campaign is supplemented by exercises designed to introduce complete beginners to programming (e.g. write a maze solver or a waypoint-driver flight controller).<p>the genius is, in my opinion, in that the affordances and fidelity of the simulation is such that controlling e.g. a flying flighter is <i>fun</i> and accessible.<p>do give it a go -- perhaps with your kids.
I hate making a not entirely on-topic posts, but most game submissions take you to a link that starts the game. I guess that helps get players by minimizing steps needed to be taken to start.<p>I'm curious what the game's like, but I'm reading while eating or doing waiting for something at work and I'm not in a good position to play the game. As it is I'll probably skip it and forget to come back later.<p>Having a website with some screenshots and explanation would be awesome.
I could not get anything to work with M+K, none of the RTS controls I am used to worked. Left-click select, right-click move did not work. Left-click select, left-click move did not work. Select with control (no click+drag?) selected stuff but I could not get the units to do anything.<p>I gave up.<p>Would strongly advise the author not to break from convention here.