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Deterministic Lockstep Multiplayer Games with Rollback for the Web

8 pointsby destedover 2 years ago

1 comment

destedover 2 years ago
Hey HN! This post details the ridiculous journey of building a deterministic lockstep multiplayer game engine for the web, with all the painful decisions involved. Building the quickga.me web based editor was a monster with a ton of novel problems that needed to be solved and im trying to go through and document as many as possible so others can learn from them.<p>Let me know if there&#x27;s any more detail you would like me to provide!