Wow: WebGL, CSS/Dom and Canvas renderers.<p>EaselJS has been considering it[1], and even Three.js has it[2], but as Canvas gets more widespread and Hardware acceleration by default, these multiple renderers may not be that helpful. On the other hand, how long until then?<p>[1] <a href="https://groups.google.com/forum/#!searchin/easeljs/renderer/easeljs/GBD26ymvRCg/Vch-g5FpkaYJ" rel="nofollow">https://groups.google.com/forum/#!searchin/easeljs/renderer/...</a><p>[2] <a href="https://github.com/mrdoob/three.js/" rel="nofollow">https://github.com/mrdoob/three.js/</a>
Looks really, really promising. If somebody could make a nice GUI for non-coders, this would be a pretty good replacement for lots of applications where Flash is the only choice now.
I was curious who was driving the development of this and noticed the author is the CTO of Ludei.com, a company that's pushing for HTML5 as a universal game dev platform.<p>They author a product called CocoonJS that then converts your CAAT project into native mobile apps. Neat stuff.<p>Edit clickable link: <a href="http://www.ludei.com" rel="nofollow">http://www.ludei.com</a>