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CAAT a JavaScript animation toolkit

74 pointsby antichaosover 13 years ago

7 comments

DanielRibeiroover 13 years ago
Wow: WebGL, CSS/Dom and Canvas renderers.<p>EaselJS has been considering it[1], and even Three.js has it[2], but as Canvas gets more widespread and Hardware acceleration by default, these multiple renderers may not be that helpful. On the other hand, how long until then?<p>[1] <a href="https://groups.google.com/forum/#!searchin/easeljs/renderer/easeljs/GBD26ymvRCg/Vch-g5FpkaYJ" rel="nofollow">https://groups.google.com/forum/#!searchin/easeljs/renderer/...</a><p>[2] <a href="https://github.com/mrdoob/three.js/" rel="nofollow">https://github.com/mrdoob/three.js/</a>
huskyrover 13 years ago
Looks really, really promising. If somebody could make a nice GUI for non-coders, this would be a pretty good replacement for lots of applications where Flash is the only choice now.
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jianshenover 13 years ago
I was curious who was driving the development of this and noticed the author is the CTO of Ludei.com, a company that's pushing for HTML5 as a universal game dev platform.<p>They author a product called CocoonJS that then converts your CAAT project into native mobile apps. Neat stuff.<p>Edit clickable link: <a href="http://www.ludei.com" rel="nofollow">http://www.ludei.com</a>
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josscrowcroftover 13 years ago
This is fantastic, and it's weird coincidence that I woke up this morning with an insatiable appetite to make a canvas game!
r3demonover 13 years ago
looks very nice)
noduermeover 13 years ago
Finally, finally -- someone did it right. Well done.
marshallpover 13 years ago
What does this offer over processing.js?
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