Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing?<p>I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much.<p>Goodbye everyone!
Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio.<p>In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrative toy model.<p>The aliens even give the game a satisfying environmental and political dimension, though the mechanics in this respect are more straightforward, i.e., just kill the aliens. Though emitting less pollution with solar also helps.
Curious to see how well it translates to controllers. I know there is limited support on the Steam Deck, but I'm guessing it's still subpar to traditional mouse/keyboard controls.<p>From the link:<p><i>Factorio was developed for 10 years with only keyboard and mouse in mind, so making sure the game is fully playable with controllers was no easy task. Playing with a controller is slightly slower, and will take some getting used to (just as it does when playing with keyboard and mouse for the first time). After becoming familiar with it, I find it very comfortable. I recommend everyone to play through the first levels of our tutorial campaign, as it's a great way to get acquainted with playing Factorio with a controller.</i>
Switch feels like such an interesting platform: not the most powerful out there, not by a long shot, but still has lots of great games on it, perhaps proving that graphics aren't quite everything. At the same time, with some clever optimization, there indeed are great looking games out there as well, in addition to lots of different ones being ported to it!<p>I wonder for how long Switch will remain as a popular platform and a part of me hopes for games that could run in a lower graphics mode for Switch in the future and a higher quality mode for Switch 2 or whatever might come after.<p>Personally, I just wonder why something like Genshin Impact isn't on Switch yet, because it seems like a great game for a platform like it!<p>Oh, and also why Nintendo treats the console IP like others do: where you can't just do export from game engines like Godot for it, like you can with desktop computers/phones, but instead have to go the proprietary route.
I'm surprised. I was under the impression that Factorio was CPU-bound. The Switch isn't exactly a powerhouse. For comparison, Civilization VI on the Switch was underwhelming. Playable, but taking a turn late game often meant over a minute on the CPU taking their turns.
There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.
Well, we have <a href="https://mindustrygame.github.io/" rel="nofollow">https://mindustrygame.github.io/</a> that it is free software. And IHMO it is best that Factorio.
It's unfortunate there's no mod support. As someone with over 2000 hours, for me it's really the overhaul mods that give the game endless variety and replayability. Might not be a bad idea to make certain overhaul mods available anyway, even if it involves hard-coding them in.
Its time for some Zachtronics game to make the migration. If Factorio can happen, then I would think the Zachtronics games can do it too (performance wise).
I feel that games like Factorio, Dyson, Kerbal... are perfect games for when I retire. No time pressure, nothing to do, really, just this, the whole day.<p>Till then, I must look at these games, marvel at them, but resist the temptation to play.
Can someone explain to me why people enjoy Factorio so much?<p>I finished it once because a friend told me it was awesome and I had time on my hands. I remember trudging through the beginning, spending a lot of time calculating ratio in a spreadsheet, a lot of time spent lying belts and a huge sense of relief when I finally got the bots.<p>The whole experience felt like work to me. What am I missing?
Nintendo Switch, such an impactful device<p>Valve woke up a little bit too late<p>Sony made a mistake to abandon the Vita<p>And Microsoft was stupid to not try, or maybe too scared<p>Steam deck is too big for me, the switch is the perfect size, I'm still waiting for a proper Switch alternative<p>I'll probably build it myself
Playing minecraft on switch vs my pixel 6 is night and day. I can't imagine performance is anywhere near what it needs to be for an end game base? But I'd be curious to see what they've come up with here.
The director of Factorio has a history of sexism, homophobia and racism; claimed that "statutory rape" is an "SJW term"<p><a href="https://www.resetera.com/threads/the-director-of-factorio-shown-during-nintendo-direct-has-a-history-of-sexism-homophobia-and-racism-claimed-that-statutory-rape-is-an-sjw-term.631622/" rel="nofollow">https://www.resetera.com/threads/the-director-of-factorio-sh...</a>
Tangentially related but you can buy the game directly from the website, DRM-free which is the route I'd like to go buying this game. The only thing is that the supported macOS platforms are "macOS Mojave, High Sierra, Sierra; MacOS X El Capitan, Yosemite". Is anyone here playing the game on Catalina or Ventura?
I *love* factorio.
But by game 3 or 4 I had invented a design pattern that was scalable, maintainable, and reasonably efficient, and after that, playing the game just turned into 'implementing the pattern' and I stopped playing.<p>Anyway it's a great game + I'm so impressed with how it was programmed.
I bought Factorio about a year ago, but I still haven't played it because I'm afraid to. I nearly flunked out of college the first time around because of Minecraft addiction, who the hell knows what would happen with Factorio?
Maybe this will make it easier to port to native Apple silicon since the Switch is ARM based. It runs well on my M1 Mac Pro through Rosetta but would be nice to improve CPU usage even more so.
Somewhat related but I got a steam deck and decided against getting this game because from some discussions I read it’s too hard to play without a mouse and keyboard. Anybody has tried though?
I have a 10 year old i5 and it struggles with my 10,000 SPM mega base. So I don’t think a switch is a device for building mega bases (Factorio points this out themselves).
Wish someone could create a tracker for how many coding hours were spent porting PC based management simulation games to handheld systems in order to drive more revenue.