So the idea is fairly simple. Feed an AI millions of bot games and millions of human games, in order for the AI to assign a “human-ness” probability to a given chess move. This is based on the idea that only one or two bot moves would be enough to affect the outcome of a top-level chess match. I assume this would be fairly achievable for someone with a basic idea of how to implement an ML algorithm. Any takers?
Did only a shallow read into the cheating drama, but I guess future matches need support from a proctologist.<p>I wouldn't know how an AI could determine cheating, you might end up with a probability of a move being supported by an AI. But that is probably not enough.