'Number of times Ed Boon said “Hello”' - 0<p>That has <i>gotta</i> be painful. As a kid who ruined their studies because of this game, wanting to meet Boon after learning about the Noob Saibot backstory was <i>it</i>! Heck I'd kill to meet him now. So I can totally relate to the developers' disappointment. Hope your dreams one day come true.
For those interested in these types of hacks, new legacy is a balanced and fixed sf2: <a href="https://newlegacy.fr/" rel="nofollow">https://newlegacy.fr/</a>
Reminds me of the guy who fixed the famous ET game: <a href="http://www.neocomputer.org/projects/et/" rel="nofollow">http://www.neocomputer.org/projects/et/</a>
Oh, boy! I blame my low college GPA on a Mortal Kombat addiction. They had a MK2 machine in our commons next to the pool tables that I'd play during every free moment, then sprinting to and from classes. Then later during junior and senior years when I moved a mile across campus, I'd hit up the local arcade which just got a brand newly released MK3 machine. The great thing about playing fighting games in the arcade was that it financially rewarded skill. The better you got at the game, the cheaper it was to play for a night, since the winner of the match got to play the next game for free. I'd go to the machine with one quarter and play for an hour with a line of people behind the left controller waiting to pay a quarter to lose. All the good players kind of had a pact not to play each other, to maximize our game time. When it was just us in the arcade in the afternoons, we'd play each other with variants like "random character" and "one handed" and "blindfolded" just to screw around and wait for the evening when the fish would show up.
Hacking this thread to ask a questino about videogames/copyrights/trademarks.<p>I've been working on a videogame (one player, on the browser) based on a very popular IP (let's say Star Wars, but it is not Star Wars). I have very good relationship with the IP owners / lawyers, and I even asked them permission to create the videogame. This was their response:<p>> Whilst we value your support as a [REDACTED], your question touches on many complicated intellectual property issues and, as a result and as you probably aware, we typically don’t give advice or permission except to say that we object to any unauthorized use of our IP, as well as to any use that casts the works in a negative light, or that falsely implies an endorsement by or association with us. We therefore recommend that you do not proceed with your project.<p>However, months have passed since this response and I am still very interested in proceed with the game (developing the game is very fun, and I am sure fans would love it). But I don't want to spend months on it and having it down as soon as I release it (and break my relationship with them).<p>What would be a good movement at this point? Ask for the price for the rights? I guess it would be in hundred thousands of dollars?<p>Just to clarify, I am not expecting any profits from this game: I'd release it as a free-to-play, no ads, in browser game.
It took me a while to realize that these are patches to closed source games.<p>I had originally presumed this was Midway's version of Aleph One, where Bungie released the source to the original Marathon trilogy, and the community made it work on modern hardware. Considering Mortal Kombat is owned by Warner Bros now, I don't expect that to happen.
I loved MK3 but was never a fan of Ultimate MK3. New characters were great, but the game felt like it was jam packed full of bugs, and the AI in single player was literally impossible. The computer would instantly counter everything you tried to do, and you could only succeed using various jumping around tricks - you could never win in a straight fight and enjoy the combo system as intended.
Sold my Amiga 500 to one of the game’s graphic designers back in the 90s. He told me his image was used for one of the characters.<p>Oddity of that night… I was in Chicago and I had a very old car at the time (Olds Omega). It konked out on me as I was leaving. So I had go back up to his apartment and ask to use his phone. He (and his wife/gf) let me, but they acted very odd like I was somehow up to something. I couldn’t find anyone to pick me up either and I didn’t want spend the money I just made on that crap car! Luckily I went out and tried again and the car started.<p>It always struck me how he and his girl seemed so… well almost elitist — maybe they were so isolated they were just scared of lower class strangers.
They should also convert the sprites to HD with AI, like Nvidia's RTX Remix does. That could potentially look really good. Maybe even do some tweening to improve the frame rate.
Oh my, thank you. I think I love MK3 more than any other game, even Quake 3. There was a... period in my life when I wanted to do nothing else. I barely survived school because I was preoccupied with simulating fights in my head instead of paying attention.<p>I maintain that MK3 for DOS is still the best port in terms of bugs and general feel. Yes, I didn't like Ultimate all that much.<p>Thank you GoG and whoever is working on this for keeping the dream alive. Bookmarked
Recently tried this title with my kids on my MAME cabinet, and holy shit i completely forgot how hard they are compared to regular switch games, we been having a blast but it clearly has a toll on the kids and we had some frustation talks :)
I wonder which patch version of MK they are using. IIRC the 3.0 patch (had the contest advertisement) was the last patch that allowed juggle combos. After that the opponent would fall super fast after the first juggle hit. It kind of ruined the game for the pros.
I love seeing these community projects to reverse and/or update classic games. Disassemblers (& decompilers to an extent) are becoming so good and accessible that these kinds of projects are becoming more common.
MK2 brings back massive memories from my youth. Taking a step back, are fighting games popular today? I don't game much, but I haven't seen or heard of any major fighting games outside of RPG style battles.
I'd love to see a trilogy like combination of all the games. I would say my favorite gameplay of all the games is MK2, but my favorite characters and move sets are all from UMK3.
Bonus: When Scorpion was in a basketball game<p><a href="https://www.youtube.com/watch?v=tNn-O1FE9bs" rel="nofollow">https://www.youtube.com/watch?v=tNn-O1FE9bs</a>
Extremely not smart to so prominently use the Mortal Kombat name and logo. Come on... we have seen this so many times. Cease & Desist coming in the next week.
This much work is nothing short of truly amazing.<p>Only Ed's eyebrows could rival the spectacle.<p>Thank you devs. Please keep it up until it's done.
MK2? →→A,→→A, and my sister screaming that her little brother was "cheating". (I played with Mileena quite a bit.)<p>I'm giving this a try.
> Want to play it? Here's how. ... Fightcade: Similar to MAME, but instead runs a custom emulator in an Electron based client called FBNeo<p>Electron. What.