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Simulating Wind on Procedural Terrain Using Lattice Boltzmann Method

194 pointsby dmitover 2 years ago

12 comments

carabinerover 2 years ago
There&#x27;s a guy who tested his own LBM solver on a space shuttle model <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5AzxwQpng0M" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5AzxwQpng0M</a> at 60x higher resolution than the largest Space Shuttle CFD simulation ever done by NASA. Took 6 hours to calculate on an academia GPU setup.<p>Edit: He also says it&#x27;s full engineering accuracy, not cheap CGI CFD that only has to look plausible. You could extract pressures, forces from the surfaces and use it for analysis. He&#x27;s done extensive validation for his academic work.
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atoavover 2 years ago
One of my favourite wind implementations (both visually and from a game design standpoint) has been the winds in Ghost of Tsushima, there is a interesting talk&#x2F;video with the developer who worked on it. <a href="https:&#x2F;&#x2F;www.gamedeveloper.com&#x2F;api&#x2F;redirects?to=&#x2F;gdc2021" rel="nofollow">https:&#x2F;&#x2F;www.gamedeveloper.com&#x2F;api&#x2F;redirects?to=&#x2F;gdc2021</a><p>The way they decided to use the wind to guide players to the next point of interest is also an interesting concept in the minimap-plagued open world genre.
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volkseover 2 years ago
There is a youtube series with a coder doing this sort of thing that is absolutely amazing: <a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=eaXk97ujbPQ" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=eaXk97ujbPQ</a>
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scottmcdotover 2 years ago
WAsP CFD [1] is the industry-standard (at least it was when I worked in wind engineering 10 years&#x27; ago) for modelling flow over complex terrain, and is applied to wind farm modelling. [1] <a href="https:&#x2F;&#x2F;www.wasp.dk&#x2F;waspcfd&#x2F;flow-model" rel="nofollow">https:&#x2F;&#x2F;www.wasp.dk&#x2F;waspcfd&#x2F;flow-model</a>
magicalhippoover 2 years ago
Not sure if they changed things, but Blender&#x27;s fluid simulator was[1] based on the Lattice-Bolzmann method[2].<p>[1]: <a href="https:&#x2F;&#x2F;docs.blender.org&#x2F;manual&#x2F;en&#x2F;2.79&#x2F;physics&#x2F;fluid&#x2F;types&#x2F;control.html" rel="nofollow">https:&#x2F;&#x2F;docs.blender.org&#x2F;manual&#x2F;en&#x2F;2.79&#x2F;physics&#x2F;fluid&#x2F;types&#x2F;...</a><p>[2]: <a href="https:&#x2F;&#x2F;elbeem.sourceforge.net&#x2F;" rel="nofollow">https:&#x2F;&#x2F;elbeem.sourceforge.net&#x2F;</a>
carabinerover 2 years ago
I&#x27;d like to see validation of these results with a traditional numerical meteorological model like WRF at microscales, or relative to actual measured winds from a wind farm. If accurate, it could be dramatically faster than the typical NS solvers.
metabagelover 2 years ago
Has anyone done this for fabric sails on a sailboat?
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joxelover 2 years ago
This is interesting to me but I have a question on the definition of a fluid that is presented here. It says it is a medium that cannot resist any stress applied to it —- is that not what surface tension does? Anyone smarter than me got an explanation?
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mhh__over 2 years ago
LBM is fascinating, an informatively different route to a fluid solver
atemerevover 2 years ago
So cool. Wish I have read this two years ago when I started to work with Lattice Boltzmann simulations using OpenLB (which is incredibly complex and rather underdocumented).
hosejaover 2 years ago
Does the page randomly scroll from time to time for anyone else?
hwersover 2 years ago
This is extremely well written