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What happened to the virtual reality gaming revolution?

2 pointsby ppjimover 2 years ago

2 comments

superchromaover 2 years ago
-Hardware too expensive,<p>-Depends on other hardware that is even more expensive,<p>-Market forces are pulling different directions<p>-One substantial market player is trying to turn what is glorified monitors into a new platform with accounts which is at odds with everyone else<p>-One substantial market player is turning VR headsets into a useless gadget extension for a games console that will otherwise serve as a paperweight<p>-Games are all a bit samey<p>-No killer app<p>-Hardware is large, impractical<p>-Not convenient for work yet<p>-Ongoing effort required to nail down drivers, user experience whilst using<p>-Still debate about viability of player character control via controller, or whether a full running-in-place frame is the way to go<p>It&#x27;s promising, but pending a turning point at which point it becomes essential and not just a novelty.
cloudkingover 2 years ago
The hardware is holding back wider adoption, it&#x27;s too bulky, complicated and tiring to use for extended periods of time. If they can make an AR&#x2F;VR device that isn&#x27;t bulky and tiring to use, we may see adoption increase.