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Figma – Making multiplayer more reliable

18 pointsby jjzhiyuanover 2 years ago

1 comment

thecleanerover 2 years ago
Wow. That&#x27;s some good incremental engineering. One thing I didn&#x27;t understand is if they have controlled rollouts which only update x-percent at a time, will it help with the temporary spike in checkpointing requests ?<p>I also didn&#x27;t quite catch the details of the transaction log storage and the mechanism to generate increasing sequence numbers. I don&#x27;t quite know how you would model a list of updates in Dynamodb. Through some GSI ? Does it scale well to Figma&#x27;s workloads ?