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Bevy 0.9: data oriented game engine built in Rust
176 points
by
_cart
over 2 years ago
3 comments
pvg
over 2 years ago
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Discussed recently 4, 7 and 10 months ago<p><a href="https://news.ycombinator.com/item?id=32287828" rel="nofollow">https://news.ycombinator.com/item?id=32287828</a> 18 comments<p><a href="https://news.ycombinator.com/item?id=31043668" rel="nofollow">https://news.ycombinator.com/item?id=31043668</a> 63 comments<p><a href="https://news.ycombinator.com/item?id=29854416" rel="nofollow">https://news.ycombinator.com/item?id=29854416</a> 89 comments
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_cart
over 2 years ago
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Creator and lead developer of Bevy here. Feel free to ask me anything!
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brink
over 2 years ago
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Pardon my lack of technical terms, but when I worked with Bevy in 0.7, applying a part of a texture to a surface was really difficult. (It wants to apply the entire texture, and stretch it to fit.)<p>Has this improved?
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