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Bevy 0.9: data oriented game engine built in Rust

176 pointsby _cartover 2 years ago

3 comments

pvgover 2 years ago
Discussed recently 4, 7 and 10 months ago<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=32287828" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=32287828</a> 18 comments<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=31043668" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=31043668</a> 63 comments<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=29854416" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=29854416</a> 89 comments
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_cartover 2 years ago
Creator and lead developer of Bevy here. Feel free to ask me anything!
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brinkover 2 years ago
Pardon my lack of technical terms, but when I worked with Bevy in 0.7, applying a part of a texture to a surface was really difficult. (It wants to apply the entire texture, and stretch it to fit.)<p>Has this improved?
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