(This should probably have a 2016 tag)<p>I’ve been a long time fan Anders Hoff’s work - it’s well worth it to check the other posts on incovergent.net - quite a few have been covered here on hacker news.<p>Interest also to see how he has moved to Lisp over time, functional programming seems to work well for him for this type of generative art.<p>Lastly - I think it’s refreshing to still see this on the front page : beautiful generative art without DNNs…
Cool article. Reminds me of the flash days .. where working with splines / bezier curves on day-to-day web projects was pretty much the norm. Dynamic motion guides, natural distribution around a shape. Not to mention visual experimentation like this. None of this pre-destination layout engine mumbo jumbo. The whimsical web was where it was at :)
Splines are also a great tool to know about when you're trying to approximate smooth curves from sparse data! I reached for splines and martingales a ton when we were developing a patient simulator.
The circles remind me of an enso <a href="https://en.wikipedia.org/wiki/Ens%C5%8D" rel="nofollow">https://en.wikipedia.org/wiki/Ens%C5%8D</a>