How cool is that! I remember FS4 (and FS5) well, having logged <i>hundreds</i> of hours in FS4 as a kid, and many more unlogged hours.<p>In fact, in the early 90's, I was one of the first people in a Virtual Airline.
<a href="https://en.wikipedia.org/wiki/Virtual_airline_(hobby)" rel="nofollow">https://en.wikipedia.org/wiki/Virtual_airline_(hobby)</a><p>Not just the first VA, but one of the first few <i>people</i> in the VA. I was tasked with "designing" aircraft for use with our VA. When FS5 came out, you could modify the looks as well, so I'd get the flight dynamics as close as I could and another guy would build the model of how it looked. I forget what that package was called, now. But it was a lot of fun. I don't think any of us had an idea that VA's would turn into a Thing. We were just teens having fun :)
At one time, probably the early 80's when the first clones of the IBM PC came out, being able to run MS Flight Simulator was an indication of a clone's ability to run all other IBM PC software. I remember one clone manufacturer used a screenshot of FS in their ad at the time.
Googling Flight Simulator:<p>> First release: Microsoft Flight Simulator; November 1982; 40 years ago<p>That's wild. I can't believe it's that old.
Thank you Sebastian for building this game in the first place. Every I'm sitting in an airplane waiting to take off on the runway, it takes me back to my childhood memories. I'm putting myself in the pilot's seat, imagining I'm adjusting the flaps (F7), increasing thrust (F3), and taking the brakes off (.) and we have lift off!
I wonder if it could go as far as the 1.0 version by Sublogic (which predates the PC and ran on 8-bit computers such as the Ataris and Apple II's)
The only key I can't find is the one that controls the toe brakes. Anyone?<p>edit: I found the answer -- period key -- on page 21 of the excellent manual <<a href="https://archive.org/details/microsoft-flight-simulator-v-4.0-1989-information-manual-and-flight-handbook-en/page/20/mode/2up" rel="nofollow">https://archive.org/details/microsoft-flight-simulator-v-4.0...</a>>
The aircraft designer addon for FS4 was a fun one. I recall making some absurd, unrealistic supersonic U-2-shaped planes.<p>Chuck Yeager's Advanced Flight Trainer 2.0 was also interesting.
Why can’t I view GitHub on mobile without having to sign in to the app. I don’t want to sign in to the app; I don’t remember my password; I can’t be bothered to authenticate. Bad UX.
> Always when I start a new project I wonder what programming language I should use. Most of the time the requirements are the same. It must be fast, typed and the result must presentable on a website. Especially I would like to keep it as simple as possible. C is usually my language of choice when the logic doesn't get too complicated.<p>Another vote why I should stick with C.
I thought Easter eggs had been deprecated years ago; non-functional code, increased bloat, increased attack surface. To link in a complete game emulation as an EE seems - stupid.<p>It's apparently not the OP's fault; he just wrote it, he didn't link it into the product.
And how much did Microsoft pay he?<p>There is a old comic (some years ago) about "paid exposure" of Oatmeal:<p><a href="https://theoatmeal.com/comics/exposure" rel="nofollow">https://theoatmeal.com/comics/exposure</a>